What's your game development environment?
Python!
Pygame!
-Jon
Pygame!
-Jon
Ruby!
Apparently, I have to make this message at least ten characters long, so:
http://www.ruby-lang.org/
Apparently, I have to make this message at least ten characters long, so:
http://www.ruby-lang.org/
There's no option for plain C?
I use Cocoa for the GUI, Carbon for plugging the holes in Cocoa, C for the OpenGL bits, and Perl for rapid idea testing.
I use Cocoa for the GUI, Carbon for plugging the holes in Cocoa, C for the OpenGL bits, and Perl for rapid idea testing.
Straight C here.
SDL or GLUT for a framework.
SDL or GLUT for a framework.
Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
Engine by way of C in CodeWarrior.
Interface by way of Runtime Revolution.
Game Content and scripts by way of iGame3D.
Interface by way of Runtime Revolution.
Game Content and scripts by way of iGame3D.
Cocoa for anything that is Mac-only and for editors
Carbon for anything that is planned as cross-platform
Lua for game scripting, planning to move to Python
...and seriously looking into PyGame for prototyping...
I'm very glad to see that Cocoa bests Carbon in the poll, so far.
Carbon for anything that is planned as cross-platform
Lua for game scripting, planning to move to Python
...and seriously looking into PyGame for prototyping...
I'm very glad to see that Cocoa bests Carbon in the poll, so far.
C, with SDL (or a little less often, Carbon) and OpenGL.
Mark Bishop
Two choices: Cocoa, or plain C with Allegro.
Did you ever wonder why we had to run for shelter when the promise of a brave new world unfurled beneath the clear blue sky?
Theres no place like Director, even if Macromedia are a bunch of bastards (yes, they are)
Well, looks there is no choice for those of us using combinations of the above.
Besides, I use a rolled-my-own type cross platform library, which has come to a state where I no longer have to touch the underlying Carbon code. Woooha.
Besides, I use a rolled-my-own type cross platform library, which has come to a state where I no longer have to touch the underlying Carbon code. Woooha.
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