Character Joint Modeling

Posts: 2
Joined: 2009.01
Post: #1
I'm having trouble figuring out how my characters joints should be modeled, particularly the shoulder, so that when he is deformed with bones in animation it looks natural and less like hes just had his shoulder bruttaly dislocated by a pair of invisible-sledgehammer-wielding-texan-flying-oilbarons.
Quote this message in a reply
Posts: 23
Joined: 2002.08
Post: #2
The real trick lies in weighting the vertices correctly for each bone connected to the joint. It's always been a lot of trial and error for me, though :-\
Quote this message in a reply
Post Reply 

Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  Advanced poly modeling set, ORIONFLAME .3, is released ! killMeNow 2 5,188 Sep 2, 2005 01:41 PM
Last Post: killMeNow
  Modeling artists Buzzboy_109 15 10,889 Aug 4, 2005 12:39 PM
Last Post: unknown
  3D modeling Buzzboy_109 54 34,832 Jul 30, 2005 05:54 PM
Last Post: NCarter
  3-D modeling/animation apps gatti 40 32,470 Jun 2, 2005 06:36 AM
Last Post: willThimbleby
  Modeling Units Nick 8 7,488 May 9, 2005 12:22 PM
Last Post: Duane