Multisampling on the iPhone

Apprentice
Posts: 11
Joined: 2010.07
Post: #1
Here is a paper I found on implementing multisampling on the iphone. I thought this might be useful.

http://www.jamstudiosgames.com/publications/
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Member
Posts: 87
Joined: 2006.08
Post: #2
There is a more complete description in the iOS 4 Release Notes thread in Apple's forums:

https://devforums.apple.com/thread/45850
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Apprentice
Posts: 6
Joined: 2010.12
Post: #3
This is a good code for multi sampling on the iPhone and I am sure it will help.
glBindFramebuffer(GL_READ_FRAMEBUFFER_APPLE, msaaFramebuffer);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER_APPLE, defaultFramebuffer);
glResolveMultisampleFramebufferAPPLE();
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