Developing 2d games for iPad

Nibbie
Posts: 3
Joined: 2010.09
Post: #1
Dear all,

I'm interested in developing a 2d game for the iPad and was wondering if i can get some pointers from anybody on this list?

I've developed 2d games in different platforms (though not many) but my last experience was with j2me and i was AMAZED with how easy it was to develop for it (specially because of the obj.collidesWith() method that made things extremely easy).

Does anybody know of a good / simple tutorial that covers the basics on developing for the ipad / a 2d game?

I was looking for something like this:
http://www.codeproject.com/KB/java/GameP...nJ2ME.aspx

I already went through the official Apple SDK docs but, as a new developer for the platform, so much information is hard to follow (i.e. it's a lot easier to get started to follow a tutorial other than researching the API docs directly)!

Also, does anybody know any videos on how to use Interface Builder / XCode? I also don't know much about these IDEs :o).

Thank you,
Luis
I found these two links that seem like what i was looking for:
http://www.cocos2d-iphone.org/
http://www.mapeditor.org/

Any actual tutorials i can follow? :o)
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Nibbie
Posts: 4
Joined: 2010.06
Post: #2
I am working on a 2d game for iPhone / iPad currently. I am using cocos2d which is a MIT licensed game engine for iOS. It has some really great functions and a good community supporting it. It includes 2 physics engines. it is basically a 2d wrapper for OpenGL ES so the performance is really good. There are also a lot of tutorials. It is built in Objective-C so even though you are using a third party framework you are still learning Objective-C which I liked. It is a great place to start.

Link to cocos2d for iPhone: http://www.cocos2d-iphone.org/ Check the forums for some great tips on graphics, code issues, game design, audio and more.

Ray Wenderlich's fantastic tutorial site will lead you through developing a basic tile game and he also has some decent physics engine tutorials and iOS dev tutorials in general. He is how I got started. If you are using cocos2d this is definitely the place to start. http://www.raywenderlich.com/

Another place for tutorials, although some are dated a bit is 71squared. http://www.71squared.com/iphone-tutorials/

They have a lot of video tutorials. You have to watch out for some of the later ones because they use a mode dated version of cocos2d for them and a few things have changed since. I would do all of Ray's tutorials as a starting point and, if you have experience programming you'll pick it up in no time.

Good luck.
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Nibbie
Posts: 3
Joined: 2010.09
Post: #3
Thank you so much my friend!
Ill check all those resources! :o)))

Thank you,
Luis
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Moderator
Posts: 916
Joined: 2002.10
Post: #4
Gonna recommend cocos2d again if only because the learning curve is so easy (as long as you know Obj-C). The documentations are mediocre at best, but the "Test" suite has an example of just about everything a beginner could ever ask.
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Nibbie
Posts: 3
Joined: 2010.09
Post: #5
Great, thanks!

Wadevondoom's reply was really useful too.
I actually bumped into cocos2d while doing some research and saw it worked with Tiled (which is another project i wasn't aware off)!

Looks really promising (though i still have to read a lot before i can actually do something with it) :o)

Thank you,
Luis
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Nibbie
Posts: 3
Joined: 2010.12
Post: #6
The http://maniacdev.com/ipad-development-tutorial/ provides good resources for developing 2D games for ipad.
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Moderator
Posts: 442
Joined: 2003.08
Post: #7
I'd second the 71squared tutorials that wadevondoom linked to, those guys also have a book I found really useful. Gets you into OpenGL quite nicely. And obviously lots of people use Cocos2D.
Alex
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Nibbie
Posts: 3
Joined: 2011.01
Post: #8
Yeah you do not need anything else but http://www.raywenderlich.com/ .. It covers it all. He is a great and helpfull guy. if you stuck on something I will be appreciate to share my experience with you just try to contact.


Hope it helps.

Omer Faruk KURT
Software Developer

http://itunes.apple.com/us/app/the-h...6871?mt=8&ls=1
http://www.o-jielabs.com
http://www.omarfarukkurt.blogspot.com
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Member
Posts: 117
Joined: 2010.09
Post: #9
Too be honest although cocos is good; (I tried with sio2 before).
I found performance for what I want poor.
Of course it all depends on what you are trying to do.
Wrote my own engine and am happy at 60fps on 3g :-)))

Cheers
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