best approach for dj interface
hi mates
im making a 2d interface for dj software, its handling touches but the interface wont be that different to anything mouse controlled. it will need buttons, waveform generated image display and a rotating image the user themselves has provided.
ive been trying to learn interface builder which is difficult as the book i have is for an earlier version. but it got me thinking, i could already do all this in open gl, im only learning (slowly) interface builder as i think it may have some advantages like adding buttons that open directories and stuff.
should i carry on learning interface builder, or will using opengl suffice?
im making a 2d interface for dj software, its handling touches but the interface wont be that different to anything mouse controlled. it will need buttons, waveform generated image display and a rotating image the user themselves has provided.
ive been trying to learn interface builder which is difficult as the book i have is for an earlier version. but it got me thinking, i could already do all this in open gl, im only learning (slowly) interface builder as i think it may have some advantages like adding buttons that open directories and stuff.
should i carry on learning interface builder, or will using opengl suffice?
im in my final year of a games software degree and dont have the time to be learning anything other than what i need to pass this year, as much as i would like to.
i think what im asking is, is there an opengl gui library?
i think what im asking is, is there an opengl gui library?
Not one worth a damn, particularly not for touch.
Possibly Related Threads...
| Thread: | Author | Replies: | Views: | Last Post | |
| N-Body with GLSL and VBO's (how to approach)? | mcMike | 4 | 5,346 |
May 24, 2008 11:06 AM Last Post: mcMike |
|
| Vector graphics rendering: Best approach? | Luipaard | 5 | 4,558 |
Sep 28, 2007 08:40 AM Last Post: TomorrowPlusX |
|

