Drawing a path in-game

Posts: 14
Joined: 2009.04
Post: #1
Hey guys,

Does anyone know how you create/store "paths" that the user draws on screen during game play? I'm thinking of games like Flight Control (where the player needs to draw a path for each airplane to the appropriate runway).

Is it done by storing every pixel of the path in an array? Using a lot of waypoints and straight-lines in-between? Using a few waypoints and spline interpolation? Something else? How many times a second would you need to record a point?

(This is more a "technique" question as opposed to technical - I already know how to sense touch events and what-not.)
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Posts: 1,487
Joined: 2002.09
Post: #2
You already don't get per-pixel input. It tends to come in maybe 10 times a second or so anyway.

A pretty simple solution to the problem is to record every input value that is more than a certain threshold distance from the last recorded input value. Smoothing the points out using splines might be a plus, but you probably won't notice anyway.

Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
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Posts: 457
Joined: 2003.08
Post: #3
On a semi-tangent, I really like when the lines I draw on screen (on something like an iPad or iPhone) are smoothed out, makes it feel more natural to the way my finger went, rather than a bunch of line segments.
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Posts: 14
Joined: 2009.04
Post: #4
Hmmm... seems I'll have to look into that whole "spline thing" then. Smile

But I do agree, seeing a nice smooth path does look the best.
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