Texture Editor / Box2D Custom Polygon Editor

Posts: 1
Joined: 2011.02
Post: #1
Hello guys,

I want to present you SpriteHelper, a texture editor and a Box2D Custom Polygon Shape Editor. It automatically selects bounding boxes for your sprites and give you information, like UV, sprite position in image, rectangle dimensions. Most off all it lets you create polygon shapes for Box2D Physic Engine and save your scene for Cocos2D library. Ideal for iPhone and iPad games but it can be used wherever Box2D can be used. For populating a Cocos2d project with sprites and physics objects is as easy as making a new project with Cocos2d template in Xcode and copy paste the generated code from SpriteHelper into the project. The generated Box2D code can be used with any project, not just Cocos2D. The generated sprites info, like uv's can be used with any graphical API (e.g. OpenGL, OpenGL ES).

Watch the YouTube Video here:
Quote this message in a reply
Post Reply 

Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  Browser MMORPG editor MihaelaEpuran 2 5,259 Sep 16, 2013 02:06 AM
Last Post: MihaelaEpuran
  iTileMaps - tile map editor for iPad, iPhone and iPod Touch KleMiX 4 10,007 Nov 3, 2011 04:07 AM
Last Post: KleMiX
  Xcode Preference to open sourcefile in the editor Bersaelor 2 6,137 Oct 18, 2009 04:54 AM
Last Post: Bersaelor
  Particles editor for Mac and Iphone trinitrone100 0 5,066 May 28, 2009 05:46 PM
Last Post: trinitrone100
  Particle Editor with SDK for your Games mad_rain 0 5,474 Apr 16, 2009 10:00 AM
Last Post: mad_rain