how did you promote your game as an Indie developer?

Posts: 5
Joined: 2014.10
Post: #16
One thing we discovered a bit late is that its best to get your game promoted the moment you have a playable demo. in the last 1 month of promotion we tried, we haven't managed to get a buzz.
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Posts: 2
Joined: 2015.03
Post: #17
It's just in the APP Smile
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Posts: 1
Joined: 2015.05
Post: #18
Hi. I want to tell you my story about my game. I thought, that my game will be success, cause i did posts on different game forums, but it is not true. Now, i have no yet 100$ for promote my game and i don't known, what i will do for increase purchases. I read, that iOS development dead, but i don't believe it... May be demo game and in-app purchases is really good for promote, i don't checked it.
If you interesting, that my game , but cute pig is not helping to increase downloads.
Thanks all.
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Posts: 4
Joined: 2015.07
Post: #19
These are all great and useful suggestions, tips, and links. Thanks
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Posts: 3
Joined: 2015.08
Post: #20
Usually people use mobile advertising platforms to promote their games. The questions Indie developers to ask themselves when they choose a platform is:
- Which one promotes your app most effectively?
- Which one costs you the least?
- Which one has the a reliable, smooth, quick payment process?

For those all questions I would recommend Adsota and Admob. Admob is very popular but it cost you much more than adsota. I still use Adsota today and you can find it by googling "ads.appota"
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