API for multiplayer for Mac Apps? (non iOS)

Member
Posts: 21
Joined: 2008.05
Post: #1
Hello All,
I know iOS has GameCenter and a set of API's for doing multiplayer apps. Is there any kind of similar API for desktop Mac Apps?

I realize this would require some kind of centralized system (for authentication etc.)

Any info, links/etc. would be great1

Thanks!

-Carmine
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #2
Nope Sad
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Sage
Posts: 1,482
Joined: 2002.09
Post: #3
Steam? Even without your game being available to buy on Steam, they still have an API that you can hook into to do many of the same sorts of things that GameCenter does right? Achievements and the like.

Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
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Member
Posts: 21
Joined: 2008.05
Post: #4
(May 10, 2011 09:00 AM)OneSadCookie Wrote:  Nope Sad

Hey!
I was just learning from your glut tutorial this past weekend!

I wonder if there is interest in this sort of thing.

I've been playing around with XNA and some other stuff for a while now, but I figured... the Mac App store is here and there are barely any games for it...
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Sage
Posts: 1,482
Joined: 2002.09
Post: #5
And barely any sales for them. Rasp

Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
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Member
Posts: 27
Joined: 2009.07
Post: #6
You might want to look into Kongregate. Their API is only officially distributed as Javascript and ActionScript, but it wouldn't be too difficult to interact through a webview or something similar (or potentially rewrite the library to be native from your language of choice, I haven't really looked into how open their library is).

As far as Skorche's Steamworks suggestion, you have to apply and be approved for it, and I don't believe that it's something that's just handed out to anybody and everybody. Still, it is free, and it's not like it would cause any sort of harm to try.

Goodbye.
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