iT2D 1.x | Build on Case-Sensitive file system
(Pulled from my blog at http://minalien.com/2011/05/itgb-include...ivity-fix/)
iTGB, the iOS version of GarageGames' Torque 2D game engine (also known as Torque Game Builder), has some case-sensitivity issues within its #include directives.
Here are the ones I ran into with iT2D 1.4.1 and iT2D 1.5 Preview 1:
File: t2d/t2dParticleEffect.cc
Replace:
With:
File: platformiPhone/platformGL.h
Replace:
With:
File: platformiPhone/iPhoneProfiler.h
Replace:
With:
File: platformiPhone/iPhoneUtil.h
Replace:
With:
File: platformiPhone/iPhoneConsole.h
Replace:
With:
File: platformiPhone/iPhoneFont.mm
Replace:
With:
File: platformiPhone/iPhoneMutex.mm
Replace:
With:
File: platformiphone/menus/popupMenu.m"
Replace:
With:
iTGB, the iOS version of GarageGames' Torque 2D game engine (also known as Torque Game Builder), has some case-sensitivity issues within its #include directives.
Here are the ones I ran into with iT2D 1.4.1 and iT2D 1.5 Preview 1:
File: t2d/t2dParticleEffect.cc
Replace:
Code:
#include "math/mrect.h"Code:
#include "math/mRect.h"File: platformiPhone/platformGL.h
Replace:
Code:
#include "platformIPhone/iPhoneGL2ES.h"Code:
#include "platformiPhone/iPhoneGL2ES.h"File: platformiPhone/iPhoneProfiler.h
Replace:
Code:
#include "core/TorqueConfig.h"Code:
#include "core/torqueConfig.h"File: platformiPhone/iPhoneUtil.h
Replace:
Code:
#include "game/net/tcpobject.h"Code:
#include "game/net/tcpObject.h"File: platformiPhone/iPhoneConsole.h
Replace:
Code:
#include "Platform/event.h"Code:
#include "platform/event.h"File: platformiPhone/iPhoneFont.mm
Replace:
Code:
#include "Math/mRect.h"Code:
#include "math/mRect.h"File: platformiPhone/iPhoneMutex.mm
Replace:
Code:
#include "util/safedelete.h"Code:
#include "util/safeDelete.h"File: platformiphone/menus/popupMenu.m"
Replace:
Code:
#include "platform/menus/popupmenu.h"Code:
#include "platform/menus/popupMenu.h"Goodbye.

