Build for 10.3.9
Hi,
Can I build for os 10.3.9 any more? I have Xcode 4 on 10.6 and there's no 10.3.9 in /Developer/SDKs. I heard that it might be available on the Apple developer site, but I can't find it.
Do I need the SDK at all? I'm happy to use the command line if I need to, and all I really need is a resizable Cocoa window and a way to set up an OpenGL context. (Even SDL requires 10.4 these days)
(Normally I wouldn't bother with this, but with uDG coming up I'm looking for ways to use an old PowerBook G4 for testing.)
Thanks!
Can I build for os 10.3.9 any more? I have Xcode 4 on 10.6 and there's no 10.3.9 in /Developer/SDKs. I heard that it might be available on the Apple developer site, but I can't find it.
Do I need the SDK at all? I'm happy to use the command line if I need to, and all I really need is a resizable Cocoa window and a way to set up an OpenGL context. (Even SDL requires 10.4 these days)
(Normally I wouldn't bother with this, but with uDG coming up I'm looking for ways to use an old PowerBook G4 for testing.)
Thanks!
if you have a 10.6 machine, why would you want to test on an ancient PB G4?
You might be able to use the 10.5 SDK with the deployment target set to 10.3.9 and the compiler set to gcc 4.0.
You might be able to use the 10.5 SDK with the deployment target set to 10.3.9 and the compiler set to gcc 4.0.
I will give that a go, thanks.
My friend is going to be working on some levels and artwork, and that's his only Mac. (The alternative is to get it running on Windows, but that seems like a lot more work.)
My friend is going to be working on some levels and artwork, and that's his only Mac. (The alternative is to get it running on Windows, but that seems like a lot more work.)
I dunno...
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