Your Story [uDG 2011]

Member
Posts: 283
Joined: 2006.05
Post: #61
I've made some gameplay changes based on the feedback I've had so far. Minor things, but there's a checkpoint in the dark level and it should be more obvious that you have to find a vent afterwards (you can't go back).

I've also added a timer and a message at the end. My best times: 5:04 for full completion, 3:00 just aiming for speed. (I wasn't sure about this; having the timer always present could make it more stressful, but I think speedruns add a bit of replay value.)

Grab it here: http://www.udevgames.com/entries/198
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Moderator
Posts: 438
Joined: 2003.08
Post: #62
I love the speed run idea, i was already trying to do it myself! Gives you a reason to try it over and over again.
Alex
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Member
Posts: 336
Joined: 2004.07
Post: #63
(Oct 12, 2011 04:54 PM)EvolPenguin Wrote:  I love the speed run idea, i was already trying to do it myself! Gives you a reason to try it over and over again.
Alex

So was I Wink

Love love love the speedrun timer too. My best is 2:56.6. I think I can get it below 2:50 if I run it perfect.

EDIT: 2:46.0 Grin

EDIT AGAIN: 2:44.3!! And that's with a few obvious mistakes too, I think sub 2:40 is definitely possible.

YET AGAIN: 2:43.4. I really need to stop now. And update my vote on this one because I'm hooked Smile

Justin Ficarrotta
http://www.justinfic.com
"It is better to be The Man than to work for The Man." - Alexander Seropian
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Member
Posts: 283
Joined: 2006.05
Post: #64
A small conclusion post:

Scott has written up his postmortem. We planned to merge them before the deadline but didn't manage to. You can read it here: http://files.slembcke.net/temp/YourStory-Postmortem.txt

Thanks to:
- Everyone who played, gave feedback and voted. It's really rewarding.
- Scott, for making the game with me. I enjoyed working with you.
- Seth and the sponsors for making this year's uDG possible.

Good luck to Alex and Justin in IGF, and everyone who's continuing to work on their entries. I'm already looking forward to the next uDG, whenever it might be, and any mini contests that happen.
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Sage
Posts: 1,482
Joined: 2002.09
Post: #65
Yeah, it was good working with you maximile. A lot of times collaborative projects just end up going nowhere. I think kortham and tylersaurus are the only other people I've worked on anything with where we had something finished at the end to show.

Thank you Seth for all the hard work you put in behind the scenes.

Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
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