udg 2011 entry

Member
Posts: 34
Joined: 2010.01
Post: #1
Name: Will figure out / reveal later
Objective: Will figure out / reveal later
Genre: Will figure out / reveal later
Current tools: SDL, OpenGL, C, Ruby
Requirements: Mac OS X 10.6 (I'll decide later if I want to target 10.5..)

I'm making a 3D game. Right now, I got this character up on the screen along with some platforms. Currently, I implemented moving around, looking around, jumping, and falling. I set up a little obstacle course, hehe.

Controls: w s a d to move; p ; l ' to look around; spacebar to jump; R to reset position

Source code
Build 1
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Moderator
Posts: 1,560
Joined: 2003.10
Post: #2
Pretty cool! It'd be easier to judge jumps if the shadow were drawn while you're in the air and not just on the ground, but everything else is looking good.
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #3
Please, folks who are uploading builds, name the zip the same as the file it extracts... I could only find "boomblast" by extracting five copies and looking for a big run of duplicates in the list!
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Member
Posts: 34
Joined: 2010.01
Post: #4
lol, sorry about that OneSadCookie, I fixed it.

I'll look into the shadow thing.
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Moderator
Posts: 452
Joined: 2008.04
Post: #5
(Jul 4, 2011 11:37 AM)OneSadCookie Wrote:  Please, folks who are uploading builds, name the zip the same as the file it extracts... I could only find "boomblast" by extracting five copies and looking for a big run of duplicates in the list!

Hahahaha, I thought I was the only one who did that. If I can't find it after about 5 times, I make a folder called LOL on my desktop and extract it in there. (although most of the time, "lol" is taken)

Howling Moon Software - CrayonBall for Mac and iPhone, Contract Game Dev Work
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