Create Aquaria-like terrain- texturing edges

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Posts: 452
Joined: 2008.04
Post: #1
I came across a nice detailed answer on a way to create borders for terrain in your next game. It uses screenshots from Aquaria as an example.

This is right in time for uDevGames, and I know a lot of people are using Chipmunk generated terrain... they just need a way to make it look good!

http://gamedev.stackexchange.com/questio...nd-aquaria

Howling Moon Software - CrayonBall for Mac and iPhone, Contract Game Dev Work
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Moderator
Posts: 916
Joined: 2002.10
Post: #2
nice! The More You Know™
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Sage
Posts: 1,482
Joined: 2002.09
Post: #3
I should do a writeup on how we did the terrain for zombie race: http://files.slembcke.net/temp/Splatter.mov

Basically it generated eight sets of extruded fins that it blended together based on the normal of the terrain. It looked really really nice, and allowed for nice transitions between floor, wall and ceiling areas.

Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
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Moderator
Posts: 623
Joined: 2007.09
Post: #4
Really great link - thanks.

- Lincoln Green
http://www.binkworks.com/
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