Create Aquaria-like terrain- texturing edges

Posts: 484
Joined: 2008.04
Post: #1
I came across a nice detailed answer on a way to create borders for terrain in your next game. It uses screenshots from Aquaria as an example.

This is right in time for uDevGames, and I know a lot of people are using Chipmunk generated terrain... they just need a way to make it look good!

Howling Moon Software - CrayonBall for Mac and iPhone, Contract Game Dev Work
Quote this message in a reply
Posts: 916
Joined: 2002.10
Post: #2
nice! The More You Know™
Quote this message in a reply
Posts: 1,487
Joined: 2002.09
Post: #3
I should do a writeup on how we did the terrain for zombie race:

Basically it generated eight sets of extruded fins that it blended together based on the normal of the terrain. It looked really really nice, and allowed for nice transitions between floor, wall and ceiling areas.

Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
Quote this message in a reply
Posts: 625
Joined: 2007.09
Post: #4
Really great link - thanks.

- Lincoln Green
Quote this message in a reply
Post Reply 

Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  Preventing texture from creating transparent gaps on edges ardowz 3 5,365 Jan 21, 2014 11:28 AM
Last Post: SethWillits
  [SOLVED]OpenGL edges of textures mk12 2 6,741 Sep 2, 2010 08:07 PM
Last Post: mk12
  Replacing edges with degenerate quads (for shadow volumes) Coyote 9 13,969 Jan 15, 2010 07:08 PM
Last Post: Coyote
  Smoothing out curved aliased texture edges WhatMeWorry 2 4,749 Dec 15, 2005 05:11 AM
Last Post: dfmoore
  Smoothing edges with alpha mask McSebi 18 16,307 Nov 3, 2005 11:39 AM
Last Post: McSebi