Sprite Monkey

Nibbie
Posts: 1
Joined: 2014.02
Post: #31
This looks interesting and maybe very useful for me...I'll check it out in the future and let you know how I went with it.
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Member
Posts: 49
Joined: 2011.08
Post: #32
Glad to hear and please do. Always like to get feedback. Wink
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Member
Posts: 49
Joined: 2011.08
Post: #33
Sprite Monkey v2.3.0 Released!

New Features...

• Auto Scaling Canvas - The canvas is now reduced to the width and height of the image layout and auto scales if needed when moving images around.
• Canvas Zoom - The canvas can now be zoomed up to 4x its normal resolution. This can come in handy for pixel artist who may create small retro style graphics.
• Quick Sprite Strip - When images are initially loaded, they are laid out in a sprite sheet format. Now you can quickly change them to a sprite strip by using the "command + T" keys.
• Universal 32 & 64-bit App
• Updated the help file.

https://itunes.apple.com/us/app/sprite-m...8432?mt=12
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Member
Posts: 49
Joined: 2011.08
Post: #34
Sprite Monkey v2.4.0 Released!

Sprite Monkey now supports retina displays!

• Retina Mode - Edit your @2X sprite sheets at normal size. Looks best on a retina display, of course.
• Changed "Retina" to "Retina Mode" in the preferences window. If "Retina Mode" is enabled while editing, then the "Retina" option will be auto-enabled in the export window.
• Optimized the "Auto Scaling Canvas".
• Full screen support added for OS X 10.6.
• Shortcut keys added for "Delete Image" and "Delete Script".
• Minor GUI enhancements.
• Updated the help file.

https://itunes.apple.com/us/app/sprite-m...8432?mt=12
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Member
Posts: 49
Joined: 2011.08
Post: #35
Sprite Monkey v2.5.0 Released!

New features...

• Multi-Select/Drag - Now you can select multiple images and drag them.
• Optionally keep the export window open if you need to export to multiple devices.
• Updated the help file.

https://itunes.apple.com/us/app/sprite-m...8432?mt=12
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Member
Posts: 49
Joined: 2011.08
Post: #36
Sprite Monkey v2.6.0 Released!

New features…

• Now you can save your work to a Sprite Monkey Project file. All your images and current progress are saved into a compressed “*.smpf” file. So there’s no need to worry if your images have been moved or lost when you go to work on your sprite sheet again! This also makes it easy to share your work with a team member, friend or back it up for later use!
• Drag and drop a folder of images, an image or even a Sprite Monkey Project file!
• Import more image formats: JPEG, BMP, TGA and TIFF.
• Change keyboard shortcuts due to adding more for saving and opening a Sprite Monkey Project.
• Updated the help file.

https://itunes.apple.com/us/app/sprite-m...8432?mt=12
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Member
Posts: 49
Joined: 2011.08
Post: #37
Sprite Monkey v2.7.0 Released!

• When closing Sprite Monkey you'll get an alert if you have not saved your work.
• No need to type the extension anymore when saving/exporting.
• New pop-up confirmations when saving your project or script.
• Sprite Monkey is no longer a universal app. It only supports 64bit now.
• Updated the help file.

https://itunes.apple.com/us/app/sprite-m...8432?mt=12
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Member
Posts: 49
Joined: 2011.08
Post: #38
Here's a sprite monkey tutorial. It doesn't show all the features but should be enough to get you familiar on how the app works. Wink

https://www.youtube.com/watch?v=rm0l8kFAMhM
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