DynaStunts, Released

Member
Posts: 110
Joined: 2002.07
Post: #1
Hello folks,
like you can see, im not dead (actually not totally) LOL
My next game should be there soon i submitted it for approval.

Its a melange of platformer and side trial bike game.
and of course its funky!

For iPhone & iPad.

here is some screenshot:
[Image: moto.jpg]


and a quick gameplay video:




was done with some C and OpenGL ES 1

feel free to ask any question about the dev process of this game
See ya

Dan
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Moderator
Posts: 387
Joined: 2002.08
Post: #2
New DanLab? I'm there.
Will it eventually be Mac App Store, too?

KB Productions, Car Care for iPhone/iPod Touch
@karlbecker_com
All too often, art is simply the loss of practicality.
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Member
Posts: 110
Joined: 2002.07
Post: #3
Yes there is a good chance to see it on Mac
actually the screenshot and video are done on Mac
on my dev version of the game

i need to see how to put my game on the mac store,
look like there is a lot of head scratchin'
like adding the bundle identifier checking.. etc
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Joined: 2002.10
Post: #4
(Oct 27, 2011 03:20 PM)DanLab Wrote:  Yes there is a good chance to see it on Mac
actually the screenshot and video are done on Mac
on my dev version of the game

i need to see how to put my game on the mac store,
look like there is a lot of head scratchin'
like adding the bundle identifier checking.. etc

only if you don't want people spreading your game around Wink
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Posts: 110
Joined: 2002.07
Post: #5
as usual, yes :-)
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⌘-R in Chief
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Post: #6
Looks good, Dan Smile
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Member
Posts: 110
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Post: #7
Here i sa new video,
Waïcoco Cup, Track 1


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⌘-R in Chief
Posts: 1,277
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Post: #8
How'd you create all of the character animation?
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Post: #9
The animation are done in Cinema4D
i created a plugin to export, animation and skin mesh.
it let me do springs bones :hairs, antennas, clothes

i called it BoneLab
[Image: tool.jpg]
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Post: #10
Looking great! How long have you been working on this one?
Alex
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Post: #11
i spent 8 months on this one
- adding a lot of details there and there
- trying to polish it
- Making 5 different Worlds (cup/theme)
- customizable players & bikes
- makin' different players
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Joined: 2008.04
Post: #12
And best of all, it uses Chipmunk! Woooo!

Howling Moon Software - CrayonBall for Mac and iPhone, Contract Game Dev Work
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⌘-R in Chief
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Post: #13
LOL I wondered if it used Chipmunk given that its physics are 2D. Smile


So the animations are hand crafted? Nice job. Looks pretty good.
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Post: #14
yes all animation are made in cinema4D
but when the player is knocked it switch to rag-doll (chipmunk)
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Posts: 110
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Post: #15
i just finished this video:




its the hardest level, it look easy on the video.. Ninja
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