Chipmunk Static Friction

Posts: 1
Joined: 2009.07
Post: #1
Hello community,

I'm trying to make a game about building bridges using chipmunk. I make my bridges with segments and joints.
My problem is that when I start simulating and updating the physicis everything falls and ends up hanging.
I'd like my bridge structure to hold if it is reasonably built, and fall only when I have a character stepping on it.
What's the best approach to achieve this ?
Any Ideas ?
Quote this message in a reply
Post Reply 

Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  Adding lots of static shapes in Chipmunk - performance question TomorrowPlusX 3 10,058 Jul 11, 2011 01:39 PM
Last Post: Skorche
  To STATIC or not to STATIC... Elphaba 10 8,018 Aug 6, 2009 09:17 AM
Last Post: Elphaba