Crazy Eddie's GUI System

Written by Daniel Lurie | Friday, September 30, 2005 | Comments (0)

Crazy Eddie’s GUI System is a free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!


C++ Class Library for Developing Cross-platform Applications

Written by Carlos Camacho | Friday, September 30, 2005 | Comments (0)

JUCE (Jules’ Utility Class Extensions) is an all-encompassing C++ class library for developing cross-platform applications.

It’s particularly good for creating highly-specialised user interfaces and for handling graphics and sound. The intended users are developers, who are writing large, complex applications in C++ and who would like to use just one clean, high-level API rather than a bunch of different libraries for different purposes or platforms.

JUCE is released under the GNU Public License, and costs nothing to use in open-source applications.Read More


G3D 3D Game Engine

Written by Joseph Duchesne | Friday, September 30, 2005 | Comments (0)

G3D is an impressive open source (BSD License) cross-platform (Mac, Windows, Linux, OpenGL, DirectX, etc.) 3D game engine. Rather than commandeering complete control over your program as many IDE inspired game engines do, G3D is implemented as a C++ library with most fundamental 3D functions and structs ready for your use on any platform, no code changes required. Features include collision detection, physics, input, camera movement, model animation, and texture loading. See the site for more details.


Transcend: Retro Shooter Game

Written by Daniel Lurie | Friday, September 30, 2005 | Comments (0)

Transcend, a cross-plaform game, can best be described as retro-style, abstract, 2D shooter. The graphics are geometrical, and the pace is sometimes frenzied. Two features set Transcend apart from other games. First, its dynamic graphical engine (based on OpenGL), which can smoothly morph from one complex shape to another, produces striking displays. Combining these dynamic shapes with subtle randomizations makes each play through a Transcend level visually different from the last. The second novel feature is Transcend’s musical power-up system. As you play through a level, you are simultaneously assembling an abstract visual collage and arranging a unique piece of music. Transcend merges video games with pure art—it can be viewed either as a game or as a multimedia sculpture. The Unix source code is also available, and requires the GLUT development library.


REAL Software Introduces REALbasic Forums

Written by Daniel Lurie | Friday, September 30, 2005 | Comments (3)

REAL Software Introduces REALbasic Forums, a New Online Community for REALbasic

REAL Software, Inc., providers of REALbasic, cross-platform that really works, announced today the launch of REALbasic Forums. REALbasic Forums is a REAL Software-sponsored and hosted community for REALbasic users. REALbasic Forums is an ideal venue for both experts and those new to REALbasic, and even those new to software programming, to share information about REALbasic.Read More


Dreamspaced 360 Game Creator coming to Mac OS X

Written by Karl Becker | Thursday, September 29, 2005 | Comments (6)

DreamSpace has notified iDevGames that they are bringing their 360 Game Creator to Mac OS X. This reasonably priced 3D game engine has a number of demonstration games available on the Dreamspaced website, but unfortunately they are all for Windows at the moment. Let the company know you’re interested in their $40 game engine to move the Mac OS X port along quicker. The following screenshot is from the Mac OS X version currently in development.
360 Game Creator screenshot


3D Authoring Tool Alice Now Available for Mac

Written by Daniel Lurie | Thursday, September 29, 2005 | Comments (0)

Alice is a 3D authoring system from Carnegie Mellon University geared towards teaching programming to children.

Alice address both the mechanical and sociological barriers that currently prevent many students from successfully learning to program a computer. Alice addresses the mechanical barriers to programming by making it much easier for students to create programs. Rather than having to correctly type commands according to obscure rules of syntax, students drag-and-drop words in a direct manipulation interface. This user interface ensures that programs are always well-formed. In addition, Alice reifies object-based programming by providing animated, on-screen 3D virtual objects.

Alice comes with hundreds of pre-made objects, and you can also make your own objects in other modeling packages and then import them into Alice. The package is released as open source and the source is included in the install of Alice.


Free Solution for Font Creation on Mac OS X

Written by Joseph Duchesne | Wednesday, September 28, 2005 | Comments (1)

FontForge is an outline font editor that lets you create your own Postscript, TrueType, OpenType, cid-keyed, multi-master, cff, svg and bitmap (bdf) fonts, or edit existing ones. The application also lets you convert one font format to another. (FontForge has support for many Macintosh font formats.) This handy application, is relased as open source and available under a revised BSD licence. The current downside is that running FontForge requires X windows (Included with Mac OS X.) Hopefully a developer in the community will port it to run under Aqua.


Flipcode Closes Its Doors

Written by Chris Burkhardt | Wednesday, September 28, 2005 | Comments (2)

flipCode, a popular resource for game development news, articles, and discussion on the Web, quietly closed down last month after over six years of service. All article and forum archives will stay available (though they are temporarily not available now), but no new submissions of any kind will be accepted.

Kurt, flipCode’s primary editor, left this message on the site’s front page:

As the site’s primary editor, I would personally and sincerely like to thank everyone who’s contributed positively to the site and surrounding community. This site couldn’t possibly have grown to what it was in its prime without your help. I realize this announcement may be a disappointment to many, but I feel I’ve done all I can with this site to serve the game development community over the years. The industry is changing rapidly, as is the face of the web. There are plenty of other game development resources out there (of all shapes and sizes), and more are sure to pop up. I genuinely hope you enjoyed your stay at flipCode, and wish you the best of luck with your future adventures.

Here’s to game development harmony. tips glass

Many former regulars of flipCode have migrated over to DevMasters.net. DevMasters features a game development wiki, forums, articles and tutorials, news, and looks like a great community.

Best of wishes to Kurt, and everybody who made flipCode what it was for the past six years.


Easy to Use Bitmap Tracing Tool

Written by Brian Ramagli | Wednesday, September 28, 2005 | Comments (1)

Potrace is a simple to use utility for tracing low-rez bitmap images into high detailed vector graphics which can be resized to any resolution. Whether you wish to create scalable sprites for you games, or merely pump up your 32×32 logo to a more 2005 appropriate 128×128, there are plenty of uses. It is not completely all powerful—it is only limited to two color images. However, the source code is freely available for those wishing to not only see how it works, but perhaps expand on the author’s original idea.


Java JME Physics System

Written by Daniel Lurie | Tuesday, September 27, 2005 | Comments (1)

The JME Physics System provides an interface between the Java Monkey Engine and ODE (ODE is an open source, high performance library for simulating rigid body dynamics). It is completely open source and looks to be a simple solution to the complex problem of adding realistic physics to your Java applications and games.


Ruby on Rails Bootcamp

Written by Daniel Lurie | Tuesday, September 27, 2005 | Comments (0)

Atlanta, GA – September 21, 2005 – Get on the Fast Track with Ruby on Rails Bootcamp, December 5-9, 2005

Big Nerd Ranch, Inc, leading organization for cutting edge courses in programming and systems administration, announced today the introduction of its newest class, Ruby on Rails Bootcamp for December 5-9, 2005. Ruby on Rails has quickly become popular in the web development community for its elegant and succinct code and for its rapid application development. Developers, web designers and project managers who need to create robust database-driven web applications will find the Ruby on Rails Bootcamp perfectly suited to their needs. The intensive five-day course, taught by Ruby on Rails core team member, Marcel Molina Jr., offers comprehensive instruction in Ruby and the power of Rails. Read More


iGame Radio Talks With Carlos Camacho of iDevGames

Written by Omaha Sternberg | Sunday, September 25, 2005 | Comments (0)

On the September 26th broadcast of iGame Radio, the Mac gaming radio program, host Omaha Sternberg talks with Carlos Camacho, Editor-in-Chief of iDevGames. Recently, iDevGames.com has undergone a redesign. Questions about the new site, uDevGames, a new Autumn game programming challenge, the future of iDevGames, and more will be discussed. Also, a review of Dr. Germ by Game Savant. Carlos Camacho is also the founder of the iDevGames website, a site dedicated to independent Mac game development. Dr. Germ is really four games in one. A quartet of puzzle games developed and published by Game Savant, Omaha will review this recently released game as part of her series focusing on small independent developers. Omaha will also offer Mac gaming news and commentary, and together with her guest will take questions live from listeners in the iGame Radio chat room (AIM/iChat room name “iGameRadio”). iGame Radio can be heard live on MacRadio from 6 to 7:30 pm Pacific Time, 9 to 10:30 pm Eastern (Tuesday from 0200 to 0330 UTC), and on demand thereafter. Listeners can tune in at iGame Radio web page, where they’ll also find archives of past broadcasts. QuickTime 5 or 6 and a 28 kbps or faster Internet connection are required.


Chronic Logic Updates Gish

Written by Ivan Milles | Sunday, September 25, 2005 | Comments (1)

Chronic Logic has released a patch to bring their blockbuster action game Gish up to version 1.43. Gish is a highly unlikely hero—a 12 pound ball of tar. Save your friend Brea from the horrors below through the powers of… tar. Gish has been showered with awards—among others the Seamus McNally Grand Prize 2005 at the Independent Game Festival. Try it out if you haven’t!


Ambrosia Software Releases El Ballo

Written by Fenris | Saturday, September 24, 2005 | Comments (3)

Ambrosia recently released The Adventures of El Ballo by community members Casey Gatti and Ivan Milles. El Ballo is a classical platform game that dances to the beat of a different drummer: el Ballo. This soon-to-be-hero jumps on the scene with glorious graphics, superb sound and retro gameplay – give it a spin!