REALbasic Plugin Display Overlord 1.2 Released

Written by Daniel Lurie | Thursday, May 18, 2006 | Comments (0)

Global methods to control video display resolution, refresh rate, colour depth, and brightness. Displays are captured to not disturb other applications, which is ideal for game, multimedia, or kiosk applications.

This is a great plugin to have if you make games in REALbasic.


3D Library Quesa 1.8 Released

Written by Daniel Lurie | Thursday, May 18, 2006 | Comments (0)

Quesa is a high-level, Open Source, 3D graphics library that offers binary and source level compatibility with Apple’s QuickDraw™ 3D API. Quesa does not contain any Apple source code, and was developed without access to Apple’s QD3D implementation.

Quesa supports both retained and immediate mode rendering, an extensible file format, plug-in renderers, a wide range of high level geometries, hierarchical models, and a consistent and object-orientated API.

Quesa acts as a scene-graph while using OpenGL for rendering. In principle it could be adapted to use a different low-level rendering engine such as Direct 3D.Read More


Runtime Revolution Plugin Arcade Engine 2.0 Released

Written by Daniel Lurie | Thursday, May 18, 2006 | Comments (0)

Want to build a game but don’t know how to manage moving objects? Arcade engine makes it easy. Build a shoot-em-up in an afternoon! Advanced collision detection and complex paths are a snip using this invaluable addition to the Revolution repertoire. Spin it, bounce it, shoot it off the wall, you’ll have more fun with the demo than anyone should with a programming tool. Arcade engine is great for teaching and learning too – let it loose in a classroom and watch students learn by having fun. Spice up your multimedia project with Arcade Engine. This is a Revolution plugin no developer should be without. Featuring – Powerful collision detection routines – Linear movement – Polygonal movement – Circular movement – Elliptical movement – Ability to alter speeds and movement at any time under full control
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RBLibrary.com REALbasic tutorials for sale

Written by Daniel Lurie | Thursday, May 11, 2006 | Comments (2)

RBLibrary sells reasonably priced tutorials on various aspects of programming in REALbasic. Check out the 7 on games.


Game Mystic Inn

Written by Daniel Lurie | Wednesday, May 10, 2006 | Comments (8)

Playing as Daphne, the unfortunate hostess ensnared by the enchanted Mystic Inn, you serve all of the patrons in order to get magic to upgrade the inn. Once you have fully upgraded the establishment, the spell that locks Daphne within her confines can be broken. Five chapters with 50 levels take the user through the game with beautiful art and addictive play, making Mystic Inn immersive and exciting. Play the potion building mini-game to create power-ups. Unlocking juggling frogs, a charming harp, your own take-out owl and other items make the game experience enriching.

  • 50 challenging levels
  • 5 complete makeovers of your Inn
  • Help Daphne break the magical curse
  • Mix your own power-ups
  • Serve orders to go, chase dragons away, learn spells, and more!


3D Modeler Misfit Model 3D 1.2

Written by Daniel Lurie | Tuesday, May 09, 2006 | Comments (0)

Misfit Model 3D is an OpenGL-based 3D model editor that works with triangle-based models. It supports multi-level undo, skeletal animations, simple texturing, scripting, command-line batch processing, and a plugin system for adding new model and image filters. (Complete online help is included.) The application is designed to be easy to use and easy to extend with plugins and scripts. Supported import formats include MM3D, Milkshape, Wavefront Obj, LightWave, and .LWO. For exporting your models, MM3D, Quake MD2, Milkeshape, and Wavefront Obj formats are supported.

Max OS X Binary


Graphical Programming Language StarLogo TNG Preview 2 Released

Written by Daniel Lurie | Friday, May 05, 2006 | Comments (0)

StarLogo TNG is The Next Generation of StarLogo modeling and simulation software. While this version holds true to the premise of StarLogo as a tool to create and understand simulations of complex systems, it also brings with it several advances. Through TNG we hope to


  1. Lower the barrier to entry for programming by making programming easier.
  2. Entice more young people into programming through tools that facilitates making games.
  3. Create compelling 3D worlds that encompass rich games and simulations.

We released the first “preview” edition in January 2006, and the second preview in May 2006, with a final version expected in summer 2006. It is Java based and is available on Windows and Mac OS X (as a universal binary) with a Linux versions coming soon. Some features include:

  • 3D models in MD3 (Quake 3) and OBJ formats
  • Terrain editor for designing levels
  • Joystick and keyboard inputs
  • 1st and 3rd person views
  • “Say” bubbles to communicate text
  • Easy yet powerful and innovative visual programming language