Google Provides Free Hosting For Open Source Projects

Written by Daniel Lurie | Friday, July 28, 2006 | Comments (2)

Google has announced Google Code, its repository for Open Source projects (ala Sourceforge.) Developers recieve 100 MB of disk space. This service is only open to developers with a gmail account and only supports single license projects.


3D Modeler Cheetah3D 3.4 Released

Written by Mark Bishop | Wednesday, July 26, 2006 | Comments (1)

Cheetah3D 3.4 has been released.

Cheetah3D 3.4 introduces many new features, like animating objects along spline paths (which makes it extremely easy to create fly-through animations, or to animate a car traveling along a road), as well as workflow enhancements, like the ability to drag and drop objects within the scene transformation hierarchy without changing those object’s global positions, and like the ability to lock the parameters of a single object, tag, or material (so if you are done with an object, just lock its parameters and you no can longer accidentally modify it.)

Last but not least, Cheetah3D 3.4 seriously accelerates the OpenGL preview; scenes with many small objects may now render up to 10x faster.

Major changes in Cheetah3D 3.4:

  • Added “Target” tag
  • Added “Spline Tracking” tag
  • Added Coord System Tool
  • Added support for drag and drop of objects within the transformation hierarchy without changing those object’s global positions
  • Added ability to lock the parameters of an object, tag, or material
  • Faster OpenGL preview when working with many small objects
  • Other small bug fixes and enhancements

Austin Game Conference - 6th-8th September

Written by Mark Bishop | Friday, July 21, 2006 | Comments (1)

The fourth annual Austin Game Conference is fast approaching and so is the early registration deadline! The early registration price is only $295, $200 off the onsite price. If you haven’t already registered, register online by 21st July to get a 40% discount off the onsite price of $495. Visit here for details, or here to register early and save.

The three-day conference brings together 2,500 attendees from more than 20 countries, to participate in concentrated discourse with their peers, network with colleagues, learn from industry leaders, conduct business, and see the latest tools, technologies, and techniques – all in a fun and relaxed atmosphere.

Keynote speakers include:

  • Rob Pardo – Blizzard’s VP of Game Design and lead designer on World of Warcraft
  • Michael Dell – Chairman of Dell, Inc. who will participate in a special Q&A session
  • Vernor Vinge – Hugo Award-winning science-fiction author
  • Surprise guest keynote speaker – to be announced

The full roster includes 120 speakers participating in five detailed conference tracks:

  • Games in Asia
  • Multiplayer business/production
  • Multiplayer design
  • Multiplayer technology/art
  • Multiplayer service and support

Texas Independent Game Conference, Austin - 22nd-23rd July

Written by Mark Bishop | Friday, July 21, 2006 | Comments (0)

As an independent game developer you already know how hard it is to survive in an increasingly competitive market. The Texas Independent Game Conference programme features leading independent game developers as speakers, covering the challenges and issues you are facing:

  • Where is the industry heading, what is driving the industry, and what can you do to take advantage of where it is heading?
  • Where will you find the best opportunities, and what are the likely rewards of these opportunities?
  • What is happening in the mobile gaming market – is the party over?
  • How can I get funding for my ideas and for my company?
  • What is the future of casual gaming?
  • What are the trends in on-line distribution?
  • How do I protect my games and my IP?
  • How do I get a good publishing/distribution deal?

Two keynote speakers, Greg Costikyan and Warren Spector, will deliver their forthright views on what is wrong with the industry and how it needs to change.

Registration is just $105 for both days, or just $75 if you are a student or professional academic. This is a great opportunity to network with your fellow indie game developers and hear some outstanding insights from people who are prepared to share their stories of success (and pain) with you.

Saturday 22nd July, 7:30pm-9pm – Game Demo Party! Bring your game demos (finished or unfinished) and share them with everyone at the show. Publishers and developers will be there checking out your work – this is your chance to get your work in front of everyone! (Bring your own computer or laptop.)


3D Engine dim3 2.0 Released

Written by Daniel Lurie | Tuesday, July 18, 2006 | Comments (1)

dim3 v2.0 Released

v2.0 is a major update to the free and open-source OS X 3D game development system. Projects created in dim3 can also be run on Windows and Linux. dim3 is designed for mod-ers with no programming experience (source code is not needed) but can also be used by experts who require the source code, all without restrictions or payment.

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dim3 2.0


Learning 2D Game Programming With BlitzMax

Written by Daniel Lurie | Tuesday, July 04, 2006 | Comments (0)

Nice series of tutorials that walk you through creating a Space Invaders type game In BlitzMax. A good introduction to the basics.


Free eBook Designing Arcade Computer Game Graphics by Ari Feldman

Written by Daniel Lurie | Sunday, July 02, 2006 | Comments (3)

This book is out of print now. The author has been kind enough to allow people to distribue it as a pdf.


Free Game Arts

Written by Daniel Lurie | Saturday, July 01, 2006 | Comments (2)

Free Game Arts promotes the use and development of free and “open source” game resources, including 3D models, sound effects, textures, games and development tools.