Cross Platform BASIC PureBasic

Written by Daniel Lurie | Saturday, August 26, 2006 | Comments (2)

A cross platform, procedural BASIC language with game support. It has 3D features built on top of Ogre, but they aren’t available on the Mac version yet.


Cross Platform BASIC KBasic

Written by Daniel Lurie | Saturday, August 26, 2006 | Comments (0)

KBasic is a powerful programming language, which is simply intuitive and fast easy to learn and above all already familiarly, represents KBasic developed for Linux, Mac OS X and Windows a further bridge between Linux, Mac OS X and Windows. KBasic a new programming language, a further basic dialect, is related to Visual Basic 6 and Java.

More exactly said KBasic is an object-oriented and event-controlled programming language, developed by KBasic Software (www.kbasic.com), is particularly designed for Windows, Mac OS X and Linux. KBasic is a multiplatform programming language, so almost the entire API is the same on all platforms and window systems.

KBasic is a easy-usable, object-oriented, interpreted, stable, platform-independent, fast and modern programming language.


Download Bryce 5 Designer For Free

Written by Daniel Lurie | Wednesday, August 23, 2006 | Comments (11)

Daz 3D Content & Software offers free downloads of its Bryce 5.0 3D Design Software for Mac or PC through September 6. This version adds faster rendering, plugins, enhanced OpenGL previews, improved network rendering, and more on top of Bryce 4. Of note, Bryce 5 does not run on Mac OS Tiger.


Game Writers Conference, Austin - 6th-7th September

Written by Mark Bishop | Tuesday, August 22, 2006 | Comments (0)

After last year’s standing room only inaugural conference, the Game Writers Conference – the only conference dedicated solely to game writing – is back in Austin on 6th-7th September, running concurrently with the first two days of the Austin Game Conference. The Game Writers Conference will bring together writers, developers, and publishers from around the world and from over 430 companies to discuss the art of game writing.

Registration is $395, or $350 for students, until 5th September, when registration is $495 and $450 respectively; to save an additional 20%, use the discount code: agcnice

Registration for the Game Writers Conference also allows entry to the Austin Game Conference, the Game Audio Conference, and the Casual Games Conference.

This year’s speaker roster features some of the best writers in the industry with resumes boasting the hit titles Mass Effect, Psychonauts, Jade Empire, Destroy All Humans, NeverwinterNights 2, God of War, Leisure Suit Larry, Rainbow Six: Lockdown and Splinter Cell: Double Agent; this year’s speakers include:

  • Erik Wolpaw (Valve)
  • Harvey Smith (Midway Austin)
  • Chris Avellone (Obsidian Entertainment)
  • Marianne Krawcyzk

This year’s conference sessions include:

  • Narrative design: writing stories with gameplay in mind
  • Creating characters for games
  • Inside the voice actor’s studio: writing dialogue for actors
  • Improvisation for writers
  • Finding new models for game stories
  • Writing comedy for games
  • The imago effect: avatar psychology
  • Screen/play: story documentation

Image Editor Chocoflop .42 Alpha Released

Written by Daniel Lurie | Friday, August 18, 2006 | Comments (2)

CoreImage-based, realtime, non-destructive, high dynamic range Image and Photo Editing Application for Mac OS X


Transgaming or Crossover Mac?

Written by Fenris | Sunday, August 13, 2006 | Comments (1)

Transgaming flagged for their new cross-platform gaming library, Cider at the beginning of August. Cider is a “portability engine” that developers can leverage to publish games originally written for Microsoft Windows on the Mac.

Cider is not an emulator, but instead an implementation of optimized Win32 API’s. Since it is already running in an Intel chip, there is no translation happening, and so performance could prove to be close to what it was on the original platform.

In the same mode, CodeWeavers are working on a similar product: CrossMac. CrossMac is a fork of the WINE project which strives to give Mac users the possibility to run Windows applications natively on their Intel Macs. The difference from Cider is that this is a client-space application, so it can be used with any Windows application, whereas Cider has to be used by the developers prior to release.


3D Modeler Wings3d .98.35 Released

Written by Daniel Lurie | Wednesday, August 09, 2006 | Comments (0)

Wings 3D is a subdivision modeler inspired by Nendo and Mirai from Izware.Read More


MacFun.com Launched

Written by Mark Bishop | Monday, August 07, 2006 | Comments (3)

The brainchild of Freeverse, Inc. and Amy Torres, both veterans of the Mac gaming industry, MacFun.com has been launched.

The first casual game site devoted entirely to Mac gamers, MacFun.com has been created to provide a community where Mac gamers worldwide can find high-quality, highly entertaining, and highly addictive games for the Mac. Offering an impressive range of family-friendly puzzle, strategy, word, arcade, and card games, MacFun.com offers downloadable fun for every taste, with an eye towards emerging Mac games. Dozens of the best casual games for the Mac are available today on MacFun.com, with plans for a regular stream of new games. In the coming weeks, MacFun.com will also be introducing community-building features.

Of interest to game developers is that MacFun is offering Mac development services for original casual games, a unique Mac-specific DRM solution for license, and distribution opportunities for independent game developers.


MacTech Announces New CD, With New MacTech Viewer

Written by Mark Bishop | Saturday, August 05, 2006 | Comments (0)

  • Complete archives of MacTech magazine
  • Complete archives of develop, Apple’s technical journal
  • Complete archives of FrameWorks journal from the Software Frameworks Association
  • New MacTech Viewer (Universal Binary)

MacTech has announced a new MacTech CD, with a new (Universal Binary) MacTech Viewer. The new CD covers all MacTech content from the twenty-two year history of the magazine, from 1984 through to the June 2006 issue of the magazine. This wealth of tutorials, introductions to new technologies, and other articles has been compiled into databases to make it easy for the reader to find exactly the information they are looking for.

With over 2,700 articles from over 800 industry experts in Mac networking, programming, and technology, the MacTech archives represent an incredible resource for Mac developers, IT professionals, network administrators, and anyone interested in getting under the hood of their Mac.

Also included on the MacTech CD is the complete run of Apple’s develop technical journal, the Software Frameworks Association’s FrameWorks journal, and Apple’s original Inside Macintosh technical reference. A wealth of source code, open source project information, and third-party product information is also included on the CD.

Shipping in September, MacTech are taking pre-orders now for the CD at a pre-order price of $29.95 ($20 off the normal price of the CD) plus shipping.


Adventure Game Engine Pipmak .25 Released

Written by Daniel Lurie | Tuesday, August 01, 2006 | Comments (0)

Pipmak is a cross-platform open-source game engine and authoring environment for point-and-click adventure games in the style of the Myst series. It supports panoramic nodes and uses Lua for scripting.
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