The 400 Project: 400 Rules For Designing Games
Actually they’re only up to 112, but you can submit new ones.
The Experimental Gameplay Project
The Experimental Gameplay Project began as a student pitched project at the Entertainment Technology Center at Carnegie Mellon University. The project started in Spring 2005 with the goal of discovering and rapidly prototyping as many new forms of gameplay as possible. A team of four grad students, we locked ourselves in a room for a semester with three rules:
- 1. Each game must be made in less than seven days,
- 2. Each game must be made by exactly one person,
- 3. Each game must be based around a common theme i.e. “gravity”, “vegetation”, “swarms”, etc.
Pretty nifty. Seems like a great idea for a brutal iDev mini contest.
A nice free 75 page ebook on programming in XCode with Objective C.
Novashell is a high-level 2D game maker that tries to handle all the hard work behind the scenes allowing you to whip up sweet games using pathfinding, dialog, persistant dynamically sized maps with contruction/decontruction, save anywhere, and especially features that adventure and RPG type games would use. It’s also built to allow easy sharing of games you make and modding of them. The underlying concept is everything is cut and pastable and can be added and removed even during play.
The worlds/games/mods it makes can be played under Windows, OS X (universal binaries available), and Linux without changes.
Free to use and distribute stand-alone games.
