3D Engine dim3 2.0 Released

Written by Daniel Lurie | Tuesday, July 18, 2006

dim3 v2.0 Released

v2.0 is a major update to the free and open-source OS X 3D game development system. Projects created in dim3 can also be run on Windows and Linux. dim3 is designed for mod-ers with no programming experience (source code is not needed) but can also be used by experts who require the source code, all without restrictions or payment.

Additions in v2.0:

  • rigid body physics
  • improved real time RGB lighting, bump-mapping, and diffuse lighting
  • auto-specular mapping
  • particles, sounds, and effects now part of skeletal animation system
  • weapon scripting by bones
  • weapon zooming/scopes
  • vehicle improvements
  • better texture usage for GLSL shaders
  • easier networking
  • new rapid skeletal animation features
  • many improvements to animator and map editor
  • many improvements to rapid develop features (such as map auto-generators)
  • speed improvements
  • new documentation

dim3 2.0


Reader Comments


Wackidoodle wrote on Aug 21st at 06:34PM
Dim3 is an excellent program. I am only just beginning to learn the ways of it, but I have already come up against a stiff problem.

Whenever I import something from blender, wings3d or any other modeler into the animator, the materials become single-color blurbs coating the entire object, so they really don't look right. It completely ruins things I use for custom architecture and weaponry. It is very irritating, so if you have any answers for it, I would appreciate your sharing them. Thank you.
Page 1 of 1

Post a comment

Name:

Comment:

Remember me

Submission of a comment on iDevGames implies that you have acknowledged and fully agreed with THESE TERMS.

Submit the word you see below: