dim3 v2.0 Released
v2.0 is a major update to the free and open-source OS X 3D game development system. Projects created in dim3 can also be run on Windows and Linux. dim3 is designed for mod-ers with no programming experience (source code is not needed) but can also be used by experts who require the source code, all without restrictions or payment.
Additions in v2.0:
- rigid body physics
- improved real time RGB lighting, bump-mapping, and diffuse lighting
- auto-specular mapping
- particles, sounds, and effects now part of skeletal animation system
- weapon scripting by bones
- weapon zooming/scopes
- vehicle improvements
- better texture usage for GLSL shaders
- easier networking
- new rapid skeletal animation features
- many improvements to animator and map editor
- many improvements to rapid develop features (such as map auto-generators)
- speed improvements
- new documentation
Reader Comments
Wackidoodle wrote on Aug 21st at 06:34PM
Dim3 is an excellent program. I am only just beginning to learn the ways of it, but I have already come up against a stiff problem.
Whenever I import something from blender, wings3d or any other modeler into the animator, the materials become single-color blurbs coating the entire object, so they really don't look right. It completely ruins things I use for custom architecture and weaponry. It is very irritating, so if you have any answers for it, I would appreciate your sharing them. Thank you.
Whenever I import something from blender, wings3d or any other modeler into the animator, the materials become single-color blurbs coating the entire object, so they really don't look right. It completely ruins things I use for custom architecture and weaponry. It is very irritating, so if you have any answers for it, I would appreciate your sharing them. Thank you.
Page 1 of 1
Post a comment
