3D Game Editor Unity 1.1 Released

Written by Daniel Lurie | Wednesday, August 24, 2005

Unity is a 3D game editor which happens to contain one of the most advanced game engines out there. Packed with power it is built to meet the demands of next-generation game developers. Create dazzling, different, captivating games with state of the art technology such as the Ageia physX™ Physics Engine, the most modern graphical effects, and highly optimized JavaScript. And when you are done with your prototype, publisher demo, or gold master, you are only one click away from having a Windows runtime, a Mac runtime, a Browser version, or even a Dashboard Widget. One source. No differences.

Highlights of new features in Unity 1.1 include:

  • Windows standalone deployment of games made with Unity is now fully supported
  • Several next-generation render-to-texture effects, and virtual displacement mapping
  • A 30 page scripting tutorial making it a lot easier to get started with scripting
  • Greatly expanded documentation with many new examples of how to achieve various effects
  • Possibility to extend the functionality of Unity-made games with through a new C/C++ plug-in SDK to interface with any hardware or software Unity doesn’t support out of the box
  • Big game workflow has been greatly improved allowing the entire flow of arbitrarily sized games to be designed, tested, and tuned inside Unity.
  • Asynchronous internet access supported in an easy-to-use API
  • And of course the usual host of minor improvement and bug-fixes are included

Unity 1.1 is a free upgrade for existing customers, and the early adopter rebate will still be available for a short time.


Reader Comments


piet wrote on Apr 2nd at 06:49AM
niks
jorge antonio g wrote on Nov 20th at 09:02PM
bueno
sd wrote on Dec 5th at 11:24AM
suck me
e wrote on Feb 18th at 03:13PM
ff
woot wrote on Mar 14th at 12:20PM
fuck off
Daniel wrote on Mar 21st at 07:55AM
yooooo!!!
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