Quesa is a high-level, Open Source, 3D graphics library that offers binary and source level compatibility with Apple’s QuickDraw™ 3D API. Quesa does not contain any Apple source code, and was developed without access to Apple’s QD3D implementation.
Quesa supports both retained and immediate mode rendering, an extensible file format, plug-in renderers, a wide range of high level geometries, hierarchical models, and a consistent and object-orientated API.
Quesa acts as a scene-graph while using OpenGL for rendering. In principle it could be adapted to use a different low-level rendering engine such as Direct 3D.
What’s New
The Quesa 3D graphics engine has been updated to version 1.8. This update introduces a cartoon-style renderer and a VRML file format reader plug-in, makes the code compatible with Intel Macs and 64-bit platforms, and includes various other improvements and bug fixes.
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