Cross-platform Game Development Library SDL 1.2.9 Released
Version 1.2.9 of the Simple DirectMedia Layer Simple DirectMedia Layer (SDL), a cross-platform game development library, has been released.
The new version adds the following features and bug fixes:
- Altivec optimized blitters
- Fixed crash trying to allocate hardware surfaces on MacOS X
- Dropping a document onto an SDL app passes it as a command line parameter in MacOS X
- Added support for direct color 8-bpp surfaces
- Fixed short read problem with
SDL_RWFromMem() SDL_OPENGLBLITis officially obsolete- Fixed potential crash in multi-threaded timers
SIGTERMandSIGINThandlers are reset when SDL shuts down- Added support for Tru64 UNIX 4.X
- Added support for
SDL_VIDEO_X11_NODIRECTCOLORon OpenGL visuals - Improved RISC OS support
- YUV mmx code should compile with gcc 2.x and 3.x
- SDL.dll works on Windows 95 again
- Fixed gcc parse errors in SDL_audio.h on Windows
- Added support for Visual C++ 2005 (Express Beta 2) to VisualC.zip
- Numerous improvements to the Atari port
- Fixed hang on shutdown using framebuffer console on ia64
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