Developing Games on Mac OS X Using Third-Party Game Engines

Written by Juan Ignacio Garcia | Tuesday, June 06, 2006

If you are looking for a way to accelerate your game development projects, take a look at this new article on Apple Developer Connection. It discusses four commercial third-party game engines for Mac OS X. Be sure to check the links in the article as well as iDevGames’ forum for additional information.

“We’ll look at each engine from several different angles and, at the end of the article, we’ll show the features of the four engines in a chart to help you compare the engines head-to-head. All come at nominal costs; some provide low indie pricing, and some have tiered pricing depending on the kind of development you are doing. See the website for each engine for their latest pricing information.”


Reader Comments


Sebastian wrote on Jun 9th at 05:24AM
Too bad they didn't mention all the good, open source engines.

Irrlicht http://irrlicht.sourceforge.net/ and
OGRE 3D http://www.ogre3d.org/ are both available for OS X.
Page 1 of 1

Post a comment

Name:

Comment:

Remember me

Submission of a comment on iDevGames implies that you have acknowledged and fully agreed with THESE TERMS.

Submit the word you see below: