2D Animation Toolkit Requires Mac OS X Port
KToon is a 2D Animation Toolkit designed by animators (Toonka Films ) for animators, focused towards the Cartoon Industry. This project is covered by the GPL License using C++, OpenGL and QT as programming resources from KDevelop as the development platform. At the moment, KToon is only available for Unix systems but the developers expect to make it work on Windows in the future. Minimun Requirements:
- Unix-based Operating System
- QT 3.3.2 or higher
- 256 MB on RAM
- 800MHz or higher
- 5MB of free HD space
This application would be quite useful for sprite work if it could be ported to Mac OS X. Perhaps some of the developers here could take a crack at porting it?
Reader Comments
Markus Bongard wrote on Aug 25th at 03:42AM
gentle persons,
I (and several others) compiled succesfully the 0.7.3 and SVN-distribution of KToons under MacOSX - this is in principle quite easy. Before offering a binary installer package at least one major "glitch" under MacOSX has to be fixed: when reopening a saved project the program crashes. Additionally there are some minor "oddities" like the way the project file keeps track of brushes, etc., toolbox and other window positioning, etc. Just for the curious a screenshot:http://naranja.umh.es/~atg/incubator-storage/screen-KToons073.png
cheers,
Markus Bongard
I (and several others) compiled succesfully the 0.7.3 and SVN-distribution of KToons under MacOSX - this is in principle quite easy. Before offering a binary installer package at least one major "glitch" under MacOSX has to be fixed: when reopening a saved project the program crashes. Additionally there are some minor "oddities" like the way the project file keeps track of brushes, etc., toolbox and other window positioning, etc. Just for the curious a screenshot:http://naranja.umh.es/~atg/incubator-storage/screen-KToons073.png
cheers,
Markus Bongard
René wrote on Aug 29th at 03:42AM
Could you tell how to get ti compiled? I can in to multiple errors. But maybe my fink has got crazy again.
Rene wrote on Aug 29th at 03:44AM
I ran in to multiple errors I wanted to say.
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