Runtime Revolution Plugin Arcade Engine 2.0 Released

Written by Daniel Lurie | Thursday, May 18, 2006

Want to build a game but don’t know how to manage moving objects? Arcade engine makes it easy. Build a shoot-em-up in an afternoon! Advanced collision detection and complex paths are a snip using this invaluable addition to the Revolution repertoire. Spin it, bounce it, shoot it off the wall, you’ll have more fun with the demo than anyone should with a programming tool. Arcade engine is great for teaching and learning too – let it loose in a classroom and watch students learn by having fun. Spice up your multimedia project with Arcade Engine. This is a Revolution plugin no developer should be without. Featuring – Powerful collision detection routines – Linear movement – Polygonal movement – Circular movement – Elliptical movement – Ability to alter speeds and movement at any time under full control

What’s new in this version:

*Ease in/ease out motion effects.

*Tell objects to move from one location to another with flexible acceleration and deceleration of objects.

*3D Wireframe objects.

*Display wireframes built from 3d points with a single call, and manipulate them along the X, Y, and Z axes.

*Isometric drawing.

*Enhanced line and box objects in isometric view can be easily generated for isometric games, simulations and charting.

*Callback messages for constrained controls.

*Constrained controls can accept callback messages; allowing interactive, customized visual controls such as sliders that change while dragged.

*Improvements to image-based collision handling, constrained controls and easier to use documentation.


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