OpenGL-based 3D engine GLOBE_3D Updated


A update to GLOBE_3D has been released, introducing collision detection and improved tools for translating id Tech 4 (DOOM 3, Quake 4, etc.) maps. GLOBE_3D is a free, open-source (MIT licence), cross-platform OpenGL-based 3D engine for Ada; whilst it only includes pre-compiled demos for Windows and Linux, it is stated that GLOBE_3D should work on any platform which supports OpenGL and GLU, and that it has been successfully compiled for Mac OS X (64bit PowerPC.)

Related Links:

Filed Under: ,

Recent Forum Threads

About iDevGames

Since 1998, iDevGames has been educating, supporting and enhancing the community of game developers that produce video games for the Apple Mac and iPhone platforms. Get the latest game development news by subscribing to our news feed.