Networking for Game Programmers



Glenn Fiedler recently put up a series of articles on networking for game programmers. Currently, the series includes articles on ‘UDP vs. TCP’, ‘Sending and Receiving Packets’, ‘Virtual Connection Over UDP’, and ‘Reliability and Flow Control’.

Hi, I’m Glenn Fiedler, I’m a professional game developer working in Los Angeles.
In this series of articles, I share some of the basic game networking techniques with you. Until now, a lot of this information has been hard to find, now it’s all in one place and written specifically covering techniques for multiplayer action games.

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