Oolong Game Engine



Oolong is a game engine for the iPhone and iPod Touch, written in C++ with some help from Objective-C. It will help you to create new games and port existing games to the iPhone and the iPod touch.

Features:

  • OpenGL ES 1.1 support
  • Math library that supports floating-point calculations with an interface very similar to the D3D math library
  • Support for numerous texture formats including the PowerVR 2-bit, 4-bit and normal map compression formats
  • Support for PowerVR’s POD (Scene and Meshes) and the 3DS files formats
  • Touch screen support
  • Accelerometer support
  • Text rendering to support a basic UI
  • Timing: several functions that can replace rdstc, QueryPerformance? etc.
  • Profiler: industry proven in-game profiler
  • Resources streaming system
  • Bullet SDK support (for 3D Physics)
  • Sound Engine that supports OpenAL
  • Networking library based on ENet
  • Industry proven memory manager from Fluid Studios

For more information, visit the Oolong Game Engine website.

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