Oolong Game Engine
Oolong is a game engine for the iPhone and iPod Touch, written in C++ with some help from Objective-C. It will help you to create new games and port existing games to the iPhone and the iPod touch.
Features:
- OpenGL ES 1.1 support
- Math library that supports floating-point calculations with an interface very similar to the D3D math library
- Support for numerous texture formats including the PowerVR 2-bit, 4-bit and normal map compression formats
- Support for PowerVR’s POD (Scene and Meshes) and the 3DS files formats
- Touch screen support
- Accelerometer support
- Text rendering to support a basic UI
- Timing: several functions that can replace rdstc, QueryPerformance? etc.
- Profiler: industry proven in-game profiler
- Resources streaming system
- Bullet SDK support (for 3D Physics)
- Sound Engine that supports OpenAL
- Networking library based on ENet
- Industry proven memory manager from Fluid Studios
For more information, visit the Oolong Game Engine website.
- Related link: Oolong Engine





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