New from O’Reilly — iPhone Game Development



‘iPhone Game Development’ by Paul Zirkle, Lead Mobile Programmer at Konami Digital Entertainment and Joe Hogue, a mobile programmer with Electronic Arts. Together, provides an experienced iPhone developer with the knowledge needed to make games for the Apple iPhone. Starting with a basic overview of game and technical design particular to the new device, the book moves on to detail the development process with examples. You will find everything from game development basics and an introduction to iPhone programming to tips on using APIs to develop in-game physics and strategies for AppStore publication. Topics include:

  • Learn how to develop iPhone games that provide engaging user experiences
  • Become familiar with Objective-C and the Xcode suite of tools
  • Learn what it takes to adapt the iPhone interface to games
  • Create a robust, scalable framework for a game app
  • Understand the requirements for implementing 2D and 3D graphics
  • Learn how to add music and audio effects, as well as menus and controls
  • Get instructions for publishing your game to the App Store

This book promises you everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.

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