Programming Responsiveness


Responsiveness is something that can make or break a game at first impression. This is especially true in reviews where a game with poor responsiveness will be described as “sluggish,” “unresponsive,” “floaty,” or “sloppy.” A better game might be called “tight” or “responsive.”

Several factors contribute to perceived responsiveness, and this article looks at some of them from a programmer’s perspective, offering a few routes to making your game more responsive.

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