Programming Responsiveness
Responsiveness is something that can make or break a game at first impression. This is especially true in reviews where a game with poor responsiveness will be described as “sluggish,” “unresponsive,” “floaty,” or “sloppy.” A better game might be called “tight” or “responsive.”
Several factors contribute to perceived responsiveness, and this article looks at some of them from a programmer’s perspective, offering a few routes to making your game more responsive.
Article Link:
- Gamasutra: Programming Responsiveness