TNT BASIC 1.3 Released as Freeware


TNT Basic uses a simple programming language to allow a novice programmer to make 2D sprite based games very easily. All editing is done through an Integrated Development Environment (IDE), which supports pretty printing of code, integrated command help, a tile based map editor, sprite image editor, sound importer and music importer (most tracker formats are supported as well as MP3). TNT Basic has the following features:

  • 16-bit graphics (Over 32,000 colors on screen!)
  • Lightning fast sprite engine (supports anti-aliasing and translucency!)
  • Hardware accelerated graphics (uses OpenGL)
  • Stereo panning sound support
  • Advanced music engine (supports MP3 and many tracker music formats including MOD, MAD, MIDI, SoundTracker and OctaMed)
  • TCP/IP and AppleTalk game networking—play your friends over the internet!
  • Build standalone games which don’t need TNT Basic to run
  • Load and save hi-scores and saved games
  • Automatic joystick, mouse, keyboard and speech input support
  • Integrated development environment, manage everything from code to music from one application!
  • Syntax coloring, your code is colored automatically to make it easier to read
  • Integrated help, just highlight a command in your code and hit cmd-? to find out more about it
  • Mac OS X compatible

What’s new in this version:

  • Now freeware and open source
  • New windowed graphics allowing you to make a game that doesn’t run fullscreen
  • Removal of 16Mb file size limit—allowing use of more graphics and larger music

filesBug fixes:

  • Fixed option, control and command keys not working with the ‘pressed’ command under Mac OS X
  • Fixed crash when loading 256 color images
  • Fixed key release events being lost if released when a file open dialogue box was on screen (Mac OS X)
  • Fixed ‘frame oval’ crash if using a transparent pen and drawing off the edge off a canvas

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