Orx – Portable Game Engine v1.2 Released

Orx, a portable game engine that runs on the iPhone, has been updated.

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Remixing the game XONG

XONG
David O’Toole, the developer of the free Mac game XONG is running a remix contest where people can download and edit the game and do whatever they want under the GPLv3 and CC-BY-SA licenses.

REMIX THIS GAME is an experimental game design contest where participants can re-mix and re-cycle my free-software self-published PC game

XONG is a free, fast-moving procedurally-generated puzzle combat game for Microsoft Windows, Mac OSX, and GNU/Linux. XONG is for one player using a keyboard and mouse. XONG is pronounced “zong” and programmed entirely in Common Lisp.

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Add Particles to Your Next Game

Particle Designer is an Mac OS X application that allows you to graphically design stunning particle effects for all iOS based devices. Particles are commonly used within games allowing the developer to create amazing organic effects such as smoke, fire, stars, portals etc. These particle effects can consist of a large number of finely tuned parameters that generate the effect you’re after. Many particle systems require you to write this configuration by hand while Particle Designer allows these configurations to be generated automatically.

Particle Designer currently supports two particle engines. The first engine was written by the developers of Particle Designer — when you buy the application you get the source for the particle engine to use in your own iPhone games! Particle Designer also supports the particle engine used in Cocos2D, which already has quite a following in the iDevGames community.
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Cheetah3D 5.5 Adds Particle System

Cheetah 5.5 was released today and the biggest change in this latest version is undoubtedly the addition of a powerful particle system. Now you can create not only fountains and waterfalls but also complex motion graphics and scene from nature, like swaying forests. Since the particle system supports instancing, it is now possible to render extremely complex scenes like jungles or hordes of aliens, something which would have previously resulted in hundreds of millions or even billions of polygons. Since the new particle system is also scriptable, you can even create your own custom particle systems via an easy-to-learn Javascript API. Cheetah3D 5.5 is a free update for all registered Cheetah3D 5.x users.

ObjectAL for iPhone Released

ObjectAL for iPhone has been released ObjectAL is an audio library that makes it easier to use audio playback in iPhone OS. It’s released under Apache v2 license, and is hosted on github at http://github.com/kstenerud/ObjectAL-for-iPhone
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CEGUI Library Provides Windowing and Widgets

CEGUI is a free library (LGPL) providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking.

The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

CEGUI is used as the GUI of choice in the Ogre3D project but supports Microsoft® DirectX® 8.1 and 9, OpenGL, and the Irrlicht engine natively. CEGUI was started by Paul Turner (“CrazyEddie”) about two years ago and is currently in it’s second major revision, “Mk2”. The project supports windows, linux and Mac OS X.

Common Lisp Game Engine Blackthorn

Blackthorn is a data-driven game engine written in Common Lisp. The game world is constructed from trees of components, which can be layered and composed in arbitrary ways. Most components are considered immutable by default. Mutable components, or actors, change state by responding to events. Since the game engine controls the propagation of events, input events can be trivially synchronized across a network, allowing multiplayer games to be implemented in a simple and straightforward way.
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Sculptris Wants You to Make 3D models


Love ZBrush but on a shoe-string budget? Sculptris is a great new light-weight 3D modeler that allows you to sculpt your models. Results can be amazing with this free 3D software, however it is PC-only, so you’ll need Fusion or Parallels to run it.

C++ Interface Middleware Package libRocket

libRocket is a C++ interface middleware package designed for game applications. At its core it is based on the popular HTML and CSS specifications. It contains a full set of widgets so you can get creating screens right out of the box.

The lightweight Python plugin exposes all of Rocket’s core features and DOM to the Python programmer. The Python interface has been modeled around Javascript for simplicity and familiarity, and can be used to manipulate any part of a document in real time. Whole games can be written in Python once the Rocket framework is initialized.

Features Include:

  • Cross platform across all desktop environments: Windows, Mac OSX (Intel) and Linux.
  • Dynamic layout system.
  • Efficient application-wide styling, with a custom-built templating engine.
  • Fully featured open source user control set: buttons, sliders, drop-downs, etc.
  • Runtime visual debugging suite.
  • Easily integrated and extensible with Python scripting.

Create Online Games with Stencyl

A new 2D game development/engine targeted at indie developers is in beta. It appears to create Java applets which can run on social networking sites such as FaceBook, MySpace, WordPress and Twitter. Although it doesn’t measure up to SEUCK’s simplicity, games are created in a RAD-like drag-and-drop application called StencyWorks

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iDevGames Forum

iDevApps Forum