Posted on April 26th, 2010 by Justin Baldock
GLBasic – Basic for Gamers. Easy programming language, 3D OpenGL graphics engine, fast 2D graphics.
If you are searching for an easy to learn, fast to write, and flexible language for programming, then GLBasic is what you need.
GLBasic is so good because we actively develop it every day. Thus, we fix bugs quickly, implement new features on a daily basis. We are also enthusiastic developers, so we know what you need! Write a program once, then compile for Windows, Apple Mac OS X, iPhone, Linux, PocketPC (Smartphone and Windows Mobile) and GP2X/Wiz without changing the source code at all.
Features include:
- Complete 3D engine
- Supports GLSL – Shaders
- Real Time Shadows
- Dot3 Bump Mapping
- Works with all Common 3D Formats (3ds, md2, md3, ac3d, blender, x)
- Smooth 3D Animations
- Joystick and Joypad support with force feedback

GLBasic comes with a Windows IDE but games can be compiled for multi-platform. Windows, Linux, Mac OS X and a few others. Its appears to have a healthy community.
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Posted on April 24th, 2010 by Aaron Bell
Developers will now be able to select the iPad as a deployment target in both Unity iPhone Basic and Unity iPhone Advanced. The new release adds iPad Simulator support so you can develop iPad apps even if you do not have the hardware itself. With Unity iPhone you can now optionally build universal applications so your apps will automatically work on the iPad, iPhone and iPod touch.
Posted on April 24th, 2010 by Justin Baldock
Vimov Blog has some interesting figures which suggest that the Apple App store may become a billion dollar market in the next two years. An interesting read if you are looking to develop in the iPhone/iPad market.
- Related Link: “Using Weather HD to Look Inside the iPad App Store’s Sales, and Why Apple May Have Just Created a New Billion Dollar Industry”:http://blog.vimov.com/2010/04/revealed-using-weather-hd-to-look-inside-the-ipad-app-stores-sales/#summary
Posted on April 20th, 2010 by Carlos Camacho

Game Editor was created in 2003 as a cross-platform 2D game creation tool that allows for easy game creation of RPGs, shooters, and platformers. The current version create games for Windows, Linux, Windows Mobile devices and the GP2X game console. The developers have just released a version of the editor for Mac OS X and the game engine for iPhone (will works on the iPad as well). In this beta test, the testers will get:
- Deployment certificate that can be installed on the iPhone using the iTunes (ad hoc distribution)
- iPhone game engine thats download the gameEditor.dat from a ftp server
- Instructions how to use the FTP
- Mac OS X / Windows Game Editor 1.4.0
The gameEditor.dat is a file exported by Game Editor with the game data. The release version will be able to export iPhone games (the game engine, game data and all files need to execute the game) with just a few clicks. From a Mac OS X machine the user will be able to create games for Mac OS X, Windows, Linux, Windows Mobile, GP2X and iPhone.
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Posted on April 12th, 2010 by Carlos Camacho
[News Attribution: iarwain]
Orx is a open source (LGPL) 2D-oriented, data-driven and portable game engine focusing on ease of use that currently runs on Windows, Linux and Mac OS X. You can find more informations and a feature list from its homepage and its wiki. The first iPhone version (1.2 beta) has been released today and can be downloaded here. The archive contains orx’s full source code as well as an iPhone-oriented demo featuring:
- Accelerometer
- Touch interaction
- Physics
- Particles
- Music & sounds
- Dynamic object creation
- Visual FXs
It has been created to allow fast creation of games and prototypes. It’s licensed under LGPL meaning that you can use it (and modify it) for free for any kind of projects, freeware or commercial. Orx provides a complete framework for game development and currently runs on windows (mingw and native using visual studio), linux (x86) and MacOS X (ppc/x86). Another port, the GP2X version, is in its debug stage whereas the iPhone/iPod Touch version should be available in v1.2, early 2010. Orx is a full featured and powerful “2.5D” game engine. All objects and cameras are created in a 3D space, but only a 2D rendering plugin is currently available. Adding 3D rendering will probably come after its v1.0 release as it’s not part of the current focus.
Please keep in mind that it’s only a beta release. The final release will include some improvements such as OpenGL ES 2.0 and custom shader supports for the platforms where OpenGL ES 2.0 is available. Any feedbacks and comments would be more than appreciated!
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Posted on April 8th, 2010 by Carlos Camacho

CopperCube, the 3D editor for creating 3D Flash, WebGL, Windows and now Mac applications has been released in beta for Mac OS X by Ambiera e.U., an independent game development company. Previously, CopperCube was only available for Windows. This first beta version supports Mac OS X 10.4 and newer, on intel chips. CopperCube is a 3D engine / editor with deployment targets for Flash (.swf), WebGL/JavaScript (.html), Windows (.exe) and Mac (.app). You can create simple interactive 3D scenes without the need to write one single line of code (=no programming necessary), or even create whole games with the help of a little bit of scripting magic. CopperCube imports 17 different 3D file formats and is able to create interactive 3D Flash .swf files, WebGL websites or even Windows .exe and Mac .app applications with physics, lighting and more. CopperCube can be scripted using JavaScript (WebGL), Squirrel (Mac OS and Windows) and in Flash using ActionScript 3.
Posted on March 9th, 2010 by Daniel Lurie
Liberated Games is dedicated to cataloging all full commercial games that have been liberated and made free in playable form to the public. Many of the games on this site have source code available. If you’ve been looking for something to port to Mac, this is a good place to start your search.
Posted on March 6th, 2010 by Alex Sikora
Apple has recently lowered the price on the Mac Developer Program to a $99 price point, a drop from its earlier tiered structure. The price point draws obvious parallels to the successful iPhone Developer Program (although the two are different). Current benefits of this new program are still in flux, and there are no clear guidelines as to what this will include or lose from previous version of the program.
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Posted on March 4th, 2010 by Juan Ignacio Garcia

Yesterday, several sites received teaser images suggesting that Valve was planning to make the Steam distribution platform available for Mac. MacNN later obtained confirmation about Valve’s plans to “port some of it’s most popular games to the Mac” from their marketing VP, Doug Lombardi. An official announcement is expected at next week’s Game Developers Conference.
One of the teaser images specifically mentions Steam:

The games alluded to in the other teaser images are:
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Posted on March 3rd, 2010 by Alex Sikora
The Pragmatic Programmers have just released a new book aimed at new Mac Developers with no previous programming experience. The book covers many topics for new programmers and applies them to both Mac OS X and the iPhone OS. The book is Beginning Mac Programming: Develop with Objective-C and Cocoa by Tim Isted. The book is available from their website in book or ebook format (DRM Free), and on Amazon. List price is $34.95 from The Pragmatic Programmers, or $22.00 for the ebook version. It’s $23.07 on Amazon.
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