Hidden Agenda Game Developer Contest

The Liemandt Foundation, a nonprofit group devoted to furthering education through technology, and an all-star board of advisors and affiliates, such as the Digital Media Collaboratory at the University of Texas has announced the “Hidden Agenda” Game Developer Contest. In some respects the contest is much like our own http://www.udevgames.com, but be sure to read all of the documents. That said, it would be great (in the words of Apple) if more Mac OS X entries were entered this year.

Analyzing the Economics of Open Source

In an extremely thorough essay, Eric S. Raymond discusses the economic role of open source software. He refutes common myths concerning open source, considers situations in which releasing source code is advantageous for the developer, and explores several models for the development and funding of open source software, using popular projects such as Apache as examples. The article is highly recommended for anyone who is considering releasing open source software or is simply interested in the economic effects of the open-source movement.

Related Link: The Magic Cauldron

analyzing,the,economics,of,open,source

Blackhole Media Source Code

Blackhole Media has a page containing source code that might be of great interest for some. Perhaps the most interesting piece of code is NetSocket 0.9 , which allows you to do basic networking in Cocoa applications.

Related Link: Blackhole Media — Code

blackhole,media,source,code

PLIB: Cross-platform Game Development

A group of developers are working on very cross-platform OpenGL libraries that encompass a variety of areas, including sound effects, music, a complete 3D engine, font rendering, a simple Windowing library, a game scripting language, a GUI, networking, and more. The website claims Mac OS X is “reasonably well supported.”

Related link: PLIB at SourceForge

plib,cross,platform,game,development

Garage Games’ Jay Moore Shares Thoughts on Indie Development

Gamasutra is featuring a mix of article and interview with Jay Moore from Garage Games, covering several issues ranging from distribution models to dealing with the “suits”. The article is very focused on Garage Games’ own history and its founders’ personal experiences but it should prove interesting to any developer involved with the indie scene. Garage Games is recognized in the industry mainly by its Torque Game Engine.

Related Links:

Jay Moore speaks to Gamasutra (free registration required)

Armchair Empire talks with Jeff Tunnell

Garage Games

garage,games,jay,moore,shares,thoughts,indie,development

My Kingdom for an Artist

Often times a major complaint with open-source game creation is getting good artwork for the project. In this LinuxWorld article, the author talks about a gap between the worlds of programmers and artists. Additionally, she talks about specific ways that a gap exists, including elitism amongst the open-source world.

Perhaps open source projects that require artists need to consider a solid way of evaluating whether the artist is a good fit, realizing that artists need to be evaluated in different ways than programmers.

Although the article is a few months old, this topic is of the utmost importance for the ongoing uDevGames Contest.

Related Link: My Kingdom for an Artist

my,kingdom,for,an,artist

Why Games Matter

why,games,matter

Official Start of uDevGames 2004

iDevGames is proud to announce the start of the fourth annual uDevGames Mac Game Development Contest! The contest challenges participants to create a Mac OS X game in three months time, which will then be subjected to public vote, peer vote, and a panel of judges, with the best in a variety of categories receiving prizes provided by our generous sponsors. Please visit the official uDevGames to read more about this year’s contest, the official rules and schedule, as well as to register.

Inside Mac Games Interviews Carlos Camacho

inside,mac,games,interviews,carlos,camacho

What You Didn’t Learn in School

CodeWhore has plenty of articles on all the things they didn’t bother to teach you in school. The articles range from how to get a job, to learning to work in a team. As an added bonus, there’s a list of articles on multiplayer and networks in games. The articles are a good read for when you have a little free time, so go have a look.

Related link: CodeWhore

what,you,didnt,learn,in,school

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