Reclaimed Postmortem

An Army of One Creates a Design Document

The initial plan for Reclaimed was fairly ambitious. Since I was an army of one, I knew I had to limit the scope of the project carefully. The goal from my original design document stated that Reclaim would “create a basic persistent multi-player online top-down tile-based game.” All that, and have it at least moderately fun to play while falling into uDevGames’ three month development time limit.

For a handful of gamers, the design document’s goal was achieved. In fact, one gamer played 41 hours, and there were at least six that played for about 13 hours. On the other hand, of the 171 people who logged in, a lot of them didn’t spend more than a minute or two online. This includes a number of my contest peers — one notably spending only 95 seconds in game! It seems that while some players enjoyed Reclaimed, others definitely did not play long enough to receive a good sense of the game. The real question is why?
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FIDRIS Postmortem

Background

I seem to be spending more and more time on planes these days — often slowly taxiing around airports or waiting in a holding pattern to land! While idly staring out of the window I started thinking about what it must be like to be an air traffic controller, trying to get so many planes to land safely and quickly with only a limited number of runways and aircraft stands. Thus the idea of FIDRIS was born. Fast-forward several thousand years and you have a game where the object is to manage a space station, docking as many ships as you can given finite resources of time and space.

As one of the uDevGames voters commented “I’d say it was a creative risk to tackle the idea of this game”, and that’s definitely the case — at the start of the contest I just had this idea, but didn’t know if it would actually turn out to be ‘fun’ or not! What I did know was that it was a simple enough idea to be finished and polished within the three months I had available for the contest.
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Is Apple About To Become The Dominant Mobile Games Publisher?

Nicholas Lovell from GamesBrief posts an interesting take on the surge in popularity of the iPhone as a mobile gaming platform, and discusses some of the problems faced by the flood of new games on the App Store. Visit PocketGamer to read his column.

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Gendai Games GameSalad Creator Open Beta

Startup Gendai Games® is announcing today the launch of the open beta program for GameSalad® Creator, an intuitive and easy to understand application that allows non-programmers to create and publish games to the web and iPhone. Since the quiet launch of their open alpha in February of 2009, Gendai Games has logged over a thousand unique alpha testers into their developer program.

With the free GameSalad Creator, designers can develop and test their games on their intel based Mac. Utilizing the forthcoming GameSalad iPhone Preview app, the game creator is able to prototype and test their game directly on an iPhone that is paired with their computer in a matter of seconds. Once ready for distribution, the game creator can purchase an exported build that is ready to submit to Apple for inclusion in the App Store. The pricing structure has yet to be announced but will be made available before the official launch of GameSalad.
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Unity 2.5 for Mac OS X and Windows Released

Unity 2.5 for Mac and Windows available now!
Unity Technologies are extremely happy to announce the release of Unity 2.5. For the first time Unity development is now available for use on both Mac OS X and Windows! True cross-platform development with Unity has now been realized.

Windows Editor Support
Unity 2.5 adds full support for Windows Vista and XP with full feature parity and interoperability with Mac OS X. The Unity editor has been rebuilt to look, feel and function identically on both operating systems, each running the same underlying engine. The best part? Unity on either platform can build games for either platform!

Tabbed Interface
Taking cues from the best designed applications, the rewritten editor has received dozens of improvements. The most visible change is the tabbed interface, where every part of the interface can be moved, undocked to a secondary monitor, and even stacked to achieve logical grouping.
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iGame Radio Updates Logo Contest with Extended Deadline, Prizes

iGame Radio has extended the deadline for its Logo Contest, plus included information about some of the prizes available. Launched in February, the logo contest seeks everyone with an itch to draw, paint, or move those pixels to create the right design for a new logo for the iGame Radio podcast…the original Mac gaming podcast. And the deadline has been extended to May 22, 2009. The prize package has been building as well, and includes prizes from MusicSkins and PopCap Games. As more prizes are added to the package, they will be included on the website.

iPhone OS 3.0 Announced

Yesterday, Apple announced the new iPhone OS 3.0, that they are planning to release this summer. The new OS contains over a hundred new features including copy paste, spotlight, push notifications, widescreen keyboard in key apple apps, in-app purchasing, and more. Many changes were also aimed at the developer, with the new 3.0 iPhone Software. The Map Kit can now be integrated into applications, and developers have access to new APIs for all the features listed above. A beta version of the iPhone 3.0 software and SDK are available to all paying developers who want to get started right away developing with these new APIs.

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uDevGames 2008 Winners Announced

FOR IMMEDIATE RELEASE:
CONTACT:
Carlos Camacho
iDevGames.com
http://www.udevgames.com

uDevGames 2008 Winners Announced, “Laserface Jones vs Doomsday Odious” Wins Best Overall

Vernon Connecticut, March 16, 2009 — iDevGames announces the winners of the uDevGames 2008 Contest. uDevGames is a Mac game development contest that requires teams to create a Mac game in just three months. The contest began on December 2, 2008 and features 20 games by Mac developers from around the globe.

“Laserface Jones vs Doomsday Odious” by Justin Ficarrotta was announced as the winner of ‘Best Overall Game.’ This category was chosen by public voting (including participating developers) which ended on March 12, 2009. Developers also scored games in six additional categories: Gameplay, Graphics, Audio, Story, Presentation and Originality. The winners will divide a prize pool of over $20,000 donated by the sponsors of uDevGames 2008.

“I’m completely psyched. The last three months have been a rollercoaster, but uDevGames 2008 has been a really amazing experience. There’s something about the pressure of the deadline and tangling with scores of other talented developers that gets the brain juice flowing, and motivates me to create things that may otherwise have never existed. My career kicked off from uDevGames 2004, so it was a pleasure to be able to come back and compete again. Big thanks go out to Ben, Dan, Bruce and Steve who all provided awesome content for the game, Carlos and the uDevGames volunteers, fellow developers for making me sweat for it, and to all the friends, family and Mac gamers who played and voted for Laserface Jones, and spread the word!” said Justin Ficarrotta, winner of Best Overall Game of uDevGames 2008.
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Game Developer’s Conference 2009

The Game Developer’s Conference is coming up soon at the Moscone Center in San Francisco. GDC is being held this year between March 23 and and 27. GCD has over 400 lectures, panels, poster sessions, and roundtables. Also, the Game Career Seminar is being held on Friday, which is a one day session that introduces developers to ways to break into the game industry. Early registration ends March 18, but you can register live there as well. See the website for more details.

Related Links:

uDevGames ‘08 Voting is Underway!

FOR IMMEDIATE RELEASE:

CONTACT:
Carlos Camacho
iDevGames.com
http://www.udevgames.com

uDevGames 2008 Voting Period Begins Featuring 20 Free Games

Vernon Connecticut, March 6, 2009 — iDevGames invites Mac gamers to take part in a public vote to help select the winners for the uDevGames 2008 Contest. uDevGames is a Mac game development contest that requires teams to create a Mac game in just three months. The contest kicked off on December 2, 2008 and features 20 games by Mac developers from around the globe.

The 20 game entries will be subject to public and peer voting, ending on March 12. Entries will be scored by the public (including participating developers) for “Best Overall Game.” Developers will also score games in six additional categories: Gameplay, Graphics, Audio, Story, Presentation and Originality. The winners will be announced on March 16 and will divide a prize pool of over $20,000 donated by the sponsors of uDevGames 2008.
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