Features: Postmortems
Postmortems are reports written at the end of a project that deliver real-world knowledge of vital project management skills. Usually written by game programmers, postmortems on iDevGames follow projects from start to finish with thorough, and specific accounts of the good and bad decisions made along the way. You learn how each game was made, the kind of people involved, what tools were used, as well as major milestones. Most importantly, you get a candid account of What Went Right — contributing to the project’s success — and What Went Wrong, a list of misjudgments, failures, or missed opportunities.
| Title | Author | Date |
|---|---|---|
| Simoebic Dysentery Postmortem | Joe Flores | 2009.05.20 | GnomeSpy Postmortem | James Dessart | 2009.05.13 | Surrounded by Death Postmortem | Matt Hergaarden | 2009.05.12 | Manuev’It! Postmortem | David Guy | 2009.05.10 | Laserface Jones Postmortem | Justin Ficarrotta | 2009.05.05 | Constellation Postmortem | Matthew Woods | 2009.04.20 | Boston – Mouse in the Sewer Postmortem | Carlos Camacho | 2009.04.16 | gw0rp Postmortem | Stephen Johnson | 2009.04.13 | Reclaimed Postmortem | Andy Korth | 2009.04.08 | FIDRIS Postmortem | Iain Bethune | 2009.04.06 | Chimps Ahoy! Postmortem | Brian Kirkness | 2008.11.12 | Magic Stones Postmortem | Winter Wolves | 2006.05.11 | Okugai Postmortem | Juan Ignacio Garcia | 2005.10.28 | Nanocrisis Postmortem | Carlos Camacho | 2005.02.02 | WildLands Hockey Postmortem | Kevin Dromereski | 2005.01.24 | Chopper | Carlos Camacho | 2005.01.24 | Gaichu | Carlos Camacho | 2005.01.24 | GL Golf Postmortem | Jake Leveto | 2005.01.24 | Adventures on Pirate Isle | Rocco Bowling | 2005.01.24 | Druid | Carlos Camacho | 2005.01.24 |


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