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    <title>iDevGames.com Feature Articles</title>
    <link>http://www.idevgames.com/articles/index</link>
    <description>Game Development Articles for Mac OS X and iOS</description>
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      <title>Creating Games with Cocos2d for iPhone 2</title>
      <link>http://www.idevgames.com/articles/creating-games-with-cocos2d-2</link>
      <description>The iDevGames review of Paul Nygard&amp;#39;s book &amp;#34;Creating Games with Cocos2d for iPhone 2&amp;#34;</description>
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      <pubDate>2013-02-21 21:18:44 UTC</pubDate>
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      <title>Tips When Starting a New Game</title>
      <link>http://www.idevgames.com/articles/starting-a-new-game</link>
      <description>So you&amp;#39;re ready to sit down and create a new game? Great! But are you sure you have a plan that will give you the best chance for success? What follows are some helpful suggestions to keep you from falling into some common pitfalls of game development, which could leave your project dead in the water before you even begin coding.</description>
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      <pubDate>2013-01-06 07:43:33 UTC</pubDate>
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      <title>Inside Big Nerd Ranch&amp;#39;s OpenGL Bootcamp</title>
      <link>http://www.idevgames.com/articles/big-nerd-ranch-opengl-bootcamp</link>
      <description>Big Nerd Ranch asked iDevGames to send out a developer to run through their OpenGL Bootcamp. </description>
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      <pubDate>2012-09-28 20:37:51 UTC</pubDate>
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    <item>
      <title>Pyxel Edit</title>
      <link>http://www.idevgames.com/articles/Pyxel-Edit</link>
      <description>Pyxel Edit is a new pixel art and tileset creation tool that runs on Windows and Mac, and is currently in open beta. &amp;#34;pyxeledit.com&amp;#34;:http://pyxeledit.com</description>
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      <pubDate>2012-07-24 09:32:33 UTC</pubDate>
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    <item>
      <title>Spend time making games, not press</title>
      <link>http://www.idevgames.com/articles/Spend-time-making-games--not-press</link>
      <description>Developers &amp; press both have the same goal: to bring great games to as many people as possible - after all, a good game is worth nothing if no-one plays it. For the press, finding out about a game but not having access to information &amp; media for the game means that they can&amp;#39;t write about it. Of course, developers want to spend their valuable time making games instead of press pages.

&amp;#34;presskit&amp;#40;&amp;#41;&amp;#34;:http://dopresskit.com is the solution.</description>
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      <pubDate>2012-06-05 19:55:28 UTC</pubDate>
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    <item>
      <title>Collision Detection and Spatial Indexes</title>
      <link>http://www.idevgames.com/articles/collision-detection-and-spatialindexes</link>
      <description>In the realm of collision detection and other game code, a good broadphase algorithm can be vital for many kinds of games to run in real time if they have a lot of moving objects in the game. Learn how to write your own.</description>
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      <pubDate>2012-05-11 11:57:14 UTC</pubDate>
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    <item>
      <title>How to Make Insane, Procedural Platformer Levels</title>
      <link>http://www.idevgames.com/articles/How-to-Make-Insane--Procedural-Platformer-Levels</link>
      <description>In this article, Cloudberry Kingdom developer Jordan Fisher explains precisely how he created the algorithmic level design system for the procedurally generated platformer -- and how you can design your own AI. 
&amp;#34;Read on Gamasutra&amp;#34;:http://www.gamasutra.com/view/feature/170049/How_to_Make_Insane_Procedural_Platformer_Levels_.php</description>
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      <pubDate>2012-05-10 11:33:18 UTC</pubDate>
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    <item>
      <title>Hybrid Procedural and Physics-based Animation in OVERGROWTH</title>
      <link>http://www.idevgames.com/articles/Hybrid-Procedural-and-Physics-based-Animation-in-OVERGROWTH</link>
      <description>In this AIGameDev.com interview with David Rosen from Wolfire Games they take a look at the awesome procedural and physics based animations in the upcoming game OVERGROWTH. Learn how humanoid rabbits, wolves and other animals battle it out Kung-Fu style.

&amp;#34;Read it on AIGameDev.com&amp;#34;:http://aigamedev.com/open/access/overgrowth/</description>
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      <pubDate>2012-05-09 12:59:07 UTC</pubDate>
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    <item>
      <title>iGIPF &#8212;&#160;An iOS Game in 2 Weeks</title>
      <link>http://www.idevgames.com/articles/igpf-an-ios-game-in-2-weeks</link>
      <description>Follow along with the development of iGIPF, a casual strategy game created in two weeks for the iPhone.</description>
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      <pubDate>2012-04-18 12:19:37 UTC</pubDate>
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    <item>
      <title>Unity&amp;#39;s Future In High-Definition</title>
      <link>http://www.idevgames.com/articles/Unity-s-Future-In-High-Definition</link>
      <description>Unity has become a cornerstone of the indie and smartphone game space, but does the tool set have what it takes to stand up to &amp;#34;triple-A&amp;#34; developers&amp;#39; needs? In this interview, Erland K&#246;rner and Renaldas Zioma of Unity, speak extensively about how they interface with developers to determine these needs and what they hope to achieve with the tool now and in the future.

&amp;#34;Read on Gamasutra&amp;#34;:http://www.gamasutra.com/view/feature/163215/unitys_future_in_highdefinition.php</description>
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      <pubDate>2012-04-18 12:04:30 UTC</pubDate>
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    <item>
      <title>Next Generation Occlusion Culling</title>
      <link>http://www.idevgames.com/articles/Next-Generation-Occlusion-Culling</link>
      <description>Umbra Software discusses the pros and cons of various methods currently being used for occlusion culling and explains its own automated occlusion culling system that can take any type of polygon soup as input. &amp;#34;Read on Gamasutra&amp;#34;:http://www.gamasutra.com/view/feature/164660/sponsored_feature_next_generation_.php</description>
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      <pubDate>2012-04-18 12:00:44 UTC</pubDate>
    </item>
    <item>
      <title>Making Lean Startup Tactics Work for Games</title>
      <link>http://www.idevgames.com/articles/Making-Lean-Startup-Tactics-Work-for-Games</link>
      <description>If you&amp;#39;re involved in the startup community or even just follow Hacker News, there&amp;#39;s a pretty good chance that you&amp;#39;ve heard about &amp;#34;lean startups&amp;#34; or the &amp;#34;lean startup method.&amp;#34; In his bestselling book, The Lean Startup, Eric Ries outlines a framework for small, innovative teams to more efficiently find product/market fit for new products. &amp;#34;Read on Gamasutra&amp;#34;:http://www.gamasutra.com/view/feature/168647/making_lean_startup_tactics_work_.php</description>
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      <pubDate>2012-04-18 11:59:43 UTC</pubDate>
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      <title>How Does InGame Audio Affect Players</title>
      <link>http://www.idevgames.com/articles/How-Does-InGame-Audio-Affect-Players</link>
      <description>What effect does in-game audio have on players? Audio expert Raymond Usher &amp;#40;Grand Theft Auto: Vice City, Crackdown&amp;#41; shares the results of a study in which players were monitored while playing three games -- Osmos, FlatOut, and Amnesia -- with audio and without. &amp;#34;Read on Gamasutra&amp;#34;:http://www.gamasutra.com/view/feature/168731/How_Does_InGame_Audio_Affect_Players.php</description>
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      <pubDate>2012-04-18 11:55:49 UTC</pubDate>
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    <item>
      <title>Cocos2d for iPhone 1 Game Development Cookbook Review</title>
      <link>http://www.idevgames.com/articles/cocos2d-for-iphone-1-game-development-cookbook-review</link>
      <description>This book covers version 1.0 of Cocos2d for iPhone, and targets developers familiar with Obj-C looking to create 2D games for iOS.</description>
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      <pubDate>2012-03-02 10:48:44 UTC</pubDate>
    </item>
    <item>
      <title>Game Developer Tricks</title>
      <link>http://www.idevgames.com/articles/Game-Developer-Tricks</link>
      <description>Game developers often experience a horrific &amp;#34;crunch&amp;#34; &amp;#40;also known as a &amp;#34;death march&amp;#34;&amp;#41;, which happens in the last few months of a project leading up to the game&amp;#39;s release date. Failing to meet the deadline can often mean the project gets cancelled or even worse, you lose your job. So what sort of tricks do they use while they&amp;#39;re under the pump, doing 12+ hour per day for weeks on end?
 
&amp;#34;Game Developer Tricks&amp;#34;:http://www.dodgycoder.net/2012/02/coding-trick</description>
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      <pubDate>2012-02-11 13:53:19 UTC</pubDate>
    </item>
    <item>
      <title>King of Dragon Pass &#8212; Postmortem</title>
      <link>http://www.idevgames.com/articles/king-of-dragon-pass-postmortem</link>
      <description>King of Dragon Pass is a game for iPhone, set in Glorantha &amp;#40;world of the games HeroQuest and RuneQuest&amp;#41;. </description>
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      <pubDate>2012-02-04 11:15:18 UTC</pubDate>
    </item>
    <item>
      <title>uScript Personal Learning Edition for Unity</title>
      <link>http://www.idevgames.com/articles/uScript-Personal-Learning-Edition-for-Unity</link>
      <description>uScript Visual Scripting Tool for Unity allows developers to script things without needing to write a single line of code. uScript Personal Learning Edition was created to provide free access of the full power of the software for non-commercial use. 

&amp;#34;About uScript&amp;#34;:http://www.detoxstudios.com/products/uscript/
&amp;#34;Personal Learning Edition&amp;#34;:http://www.detoxstudios.com/PLE</description>
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      <pubDate>2011-11-10 13:26:02 UTC</pubDate>
    </item>
    <item>
      <title>Designing to Reveal the Nature of the Universe</title>
      <link>http://www.idevgames.com/articles/Designing-to-Reveal-the-Nature-of-the-Universe</link>
      <description>An interesting talk presented by Jonathan Blow and Marc ten Bosch at Indiecade on October 7, 2011, about how to create your game with central truths about how the game&amp;#39;s universe works, and how to design the game around discovering how the universe works and how to use it.

&amp;#34;See the video&amp;#34;:http://the-witness.net/news/2011/11/designing-to-reveal-the-nature-of-the-universe/</description>
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      <pubDate>2011-11-04 13:24:09 UTC</pubDate>
    </item>
    <item>
      <title>Z1 Postmortem</title>
      <link>http://www.idevgames.com/articles/z1-postmortem</link>
      <description>The postmortem of Z1, a uDevGames 2011 entry which took second place for Best Story and Best Graphics. Z1 was created by Carlos Camacho and Doug Whitmore.</description>
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      <pubDate>2011-10-18 16:44:23 UTC</pubDate>
    </item>
    <item>
      <title>Flying Sweden Postmortem</title>
      <link>http://www.idevgames.com/articles/flying-sweden-postmortem</link>
      <description>The postmortem of Flying Sweden, uDevGames 2011 winner for Best Graphics and Most Original, created by Will Miller.</description>
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      <pubDate>2011-10-18 16:26:41 UTC</pubDate>
    </item>
    <item>
      <title>Leader of Mans Postmortem</title>
      <link>http://www.idevgames.com/articles/leader-of-mans-postmortem</link>
      <description>The postmortem for the uDevGames 2011 winning 2nd place Overall, Leader of Mans, by Andy Korth.</description>
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      <pubDate>2011-10-17 15:02:07 UTC</pubDate>
    </item>
    <item>
      <title>Convergence Postmortem</title>
      <link>http://www.idevgames.com/articles/convergence-postmortem</link>
      <description>The postmortem of Convergence, the uDevGames 2011 winner for Best Gameplay, and 4th place Overall.</description>
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      <pubDate>2011-10-16 21:20:07 UTC</pubDate>
    </item>
    <item>
      <title>Your Story Postmortem</title>
      <link>http://www.idevgames.com/articles/your-story-postmortem</link>
      <description>The postmortem for uDevGames 2011 entry Your Story, by Max Williams and Scott Lembcke, which placed 3rd Overall</description>
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      <pubDate>2011-10-16 21:00:08 UTC</pubDate>
    </item>
    <item>
      <title>TimeGoat Postmortem</title>
      <link>http://www.idevgames.com/articles/timegoat-postmortem</link>
      <description>The postmortem for uDevGames entry TimeGoat, by Priyesh Dixit, which placed 1st for Best Story.</description>
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      <pubDate>2011-10-16 20:40:54 UTC</pubDate>
    </item>
    <item>
      <title>Felinity Postmortem</title>
      <link>http://www.idevgames.com/articles/felinity-postmortem</link>
      <description>The postmortem for Felinity, a uDevGames 2011 entry by Brian Ramagli which won third place in Originality, and sixth place Overall.</description>
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      <pubDate>2011-10-16 20:21:53 UTC</pubDate>
    </item>
    <item>
      <title>Kung Fu Killforce Postmortem</title>
      <link>http://www.idevgames.com/articles/kung-fu-killforce-postmortem</link>
      <description>The postmortem of the uDevGames 2011 winner Kung Fu Killforce from Justin Ficarrotta. KFK won Best Overall Game, Best Presentation, and Best Audio.</description>
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      <pubDate>2011-10-16 19:15:39 UTC</pubDate>
    </item>
    <item>
      <title>iTorque 2D 1.5 Released</title>
      <link>http://www.idevgames.com/articles/iTorque-2D-1-5-Released</link>
      <description>The &amp;#34;iTorque 2D&amp;#34;:http://www.garagegames.com/products/torque-2d/iphone game engine allows developers to deploy to all of the current iOS devices. The 1.5 release includes many updates requested directly by users, 30 new behaviors, and the robust Feature Demo. The Feature Demo includes explicit examples of implementing functions such as loading game levels, gyroscope and accelerometer motion control, and robust multi-touch. iTorque2D is just $99.</description>
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      <pubDate>2011-09-29 17:54:20 UTC</pubDate>
    </item>
    <item>
      <title>Unreal Dev Kit now for Mac OS X</title>
      <link>http://www.idevgames.com/articles/Unreal-Dev-Kit-now-for-Mac-OS-X</link>
      <description>Epic&amp;#39;s September 2011 beta of the Unreal Development Kit now builds Mac games! The development tools still don&amp;#39;t run on a Mac, but you can now use the free version of the industry&amp;#39;s most popular game engine to make games for Windows, Mac, and iPhone. How awesome is that?

&amp;#34;September Beta News&amp;#34;:http://www.udk.com/news-beta-sep2011
&amp;#34;UDK Mac page&amp;#34;:http://udn.epicgames.com/Three/MacPlatformHome.html</description>
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      <pubDate>2011-09-21 11:52:02 UTC</pubDate>
    </item>
    <item>
      <title>iOS Audio/OpenAL Games Presentation</title>
      <link>http://www.idevgames.com/articles/iOS-Audio-OpenAL-Games-Presentation</link>
      <description>This is a two hour presentation by Eric Wing on programming iOS Audio &amp; OpenAL based on the book, &amp;#34;Beginning iPhone Games Development&amp;#34; &amp;#40;Apress&amp;#41;. The talk was presented at the Silicon Valley Chapter of CocoaHeads for the August 18th, 2011 meeting, hosted at the Google campus in Mountain View, CA.
 
&amp;#34;Watch on YouTube&amp;#34;:http://www.youtube.com/watch?v=6QQAzhwalPI</description>
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      <pubDate>2011-08-30 12:17:24 UTC</pubDate>
    </item>
    <item>
      <title>Beginning iOS 3D Unreal Games Development</title>
      <link>http://www.idevgames.com/articles/Beginning-iOS-3D-Unreal-Games-Development</link>
      <description>&amp;#34;Beginning iOS 3D Unreal Games Development&amp;#34;:http://www.idevgames.com/books/80 is a one-of-a-kind book using the Unreal UDK game creation system to create 3D games like Infinity Blade for the iOS platform, which includes the iPhone, iPod touch and iPad. The book is due to be released in December 2011.</description>
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      <pubDate>2011-08-20 10:17:05 UTC</pubDate>
    </item>
    <item>
      <title>Turn your iPhone into a Game Pad</title>
      <link>http://www.idevgames.com/articles/Turn-your-iPhone-into-a-Game-Pad</link>
      <description>&amp;#34;Joypad&amp;#34;:http://www.getjoypad.com/ turns your iPhone or iPod into a game pad for use with Mac or PC computers. It&amp;#39;s free and there&amp;#39;s a developer SDK. Definitely worth a look.</description>
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      <pubDate>2011-08-05 15:15:39 UTC</pubDate>
    </item>
    <item>
      <title>uDevGames 2011 Has Begun!</title>
      <link>http://www.idevgames.com/articles/uDevGames-2011-Has-Begun-</link>
      <description>The uDevGames 2011 contest has officially begin. You have three months to finish your entry! Get started now and win big prizes!</description>
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      <pubDate>2011-07-21 18:03:03 UTC</pubDate>
    </item>
    <item>
      <title>uDevGames Survival Guide</title>
      <link>http://www.idevgames.com/articles/udevgames-survival-guide</link>
      <description>Learn how to survive entering uDevGames from the multiple-time winner Justin Ficarotta.</description>
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      <pubDate>2011-07-02 12:54:19 UTC</pubDate>
    </item>
    <item>
      <title>Cocos2d for iPhone 0.99 Beginner&amp;#39;s Guide Review</title>
      <link>http://www.idevgames.com/articles/cocos2d-for-iphone-0_99-book-review</link>
      <description>This book covers the latest version of Cocos2d, and targets developers familiar with Obj-C looking to create 2D games for iOS.</description>
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      <pubDate>2011-03-15 21:13:56 UTC</pubDate>
    </item>
    <item>
      <title>GDC 2011: Alex Diener&amp;#39;s After Action Report</title>
      <link>http://www.idevgames.com/articles/gdc2011_alex_diener_report</link>
      <description>Alex Diener discusses his experience attending the game development sessions at the 2011 Game Developers Conference.</description>
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      <pubDate>2011-03-09 15:44:01 UTC</pubDate>
    </item>
    <item>
      <title>GDC 2011: Howling Moon&amp;#39;s After Action Report</title>
      <link>http://www.idevgames.com/articles/gdc2011_howling_moon_report</link>
      <description>Howling Moon&amp;#39;s Andy Korth shouts out from 25th Annual Game Developers Conference 2011.</description>
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      <pubDate>2011-03-08 15:13:36 UTC</pubDate>
    </item>
    <item>
      <title>Tips for Creating Audio for the iPhone</title>
      <link>http://www.idevgames.com/articles/creating-audio-for-the-iphone</link>
      <description>Nathan Madsen covers some of the characteristics of the iPhone audio experience and provides tips for how audio creators can adapt their audio files and formats to best suit playback on the iPhone and iPod Touch.</description>
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      <pubDate>2011-01-10 13:17:38 UTC</pubDate>
    </item>
    <item>
      <title>Original Grand Theft Auto Design Document</title>
      <link>http://www.idevgames.com/articles/Original-Grand-Theft-Auto-Design-Document</link>
      <description>Check out the original design document for Grand Theft Auto. It&amp;#39;s a fun and quick read.</description>
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      <pubDate>2009-05-01 23:04:42 UTC</pubDate>
    </item>
    <item>
      <title>Get GPU Gems 1-3 Free</title>
      <link>http://www.idevgames.com/articles/Get-GPU-Gems-1-3-Free</link>
      <description>NVIDIA is hosting the first three of the GPU Gems books series for free on their website.</description>
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      <pubDate>2009-04-19 22:38:25 UTC</pubDate>
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