Remixing the game XONG

XONG
David O’Toole, the developer of the free Mac game XONG is running a remix contest where people can download and edit the game and do whatever they want under the GPLv3 and CC-BY-SA licenses.

REMIX THIS GAME is an experimental game design contest where participants can re-mix and re-cycle my free-software self-published PC game

XONG is a free, fast-moving procedurally-generated puzzle combat game for Microsoft Windows, Mac OSX, and GNU/Linux. XONG is for one player using a keyboard and mouse. XONG is pronounced “zong” and programmed entirely in Common Lisp.

Related Link:

International Mobile Gaming Awards

The International Mobile Gaming Awards deadline for entries is January 18, 2010. This contest is for iPhone, N-Gage, Flash, Android, Microsoft, Java, Linux, BREW mobile game developers. Submit your games on line now at www.imgawards.com and compete in an international arena with top studios and individual developers from all over the world. Participation is free of charge. The IMGA recognizes the newest, the most exciting and the most innovative games so only those games published after September 1, 2009 are eligible. Concepts and demos for games are also eligible if the entrants can provide a playable demo or a finished game before February 8, 2010 in time for the second judging round. The awards will be handed out at the Mobile World Congress.

Related Links:

SDL Contest and Tutorials

SDL scrolling
Dev Hub is running a contest aimed at SDL programmers. The contest’s aim is to make a side-scrolling shooter. The contest is open to all game developers, and has requirements similar to uDevGames. The grand prize is $200 with a deadline of September 1, 2009. If this contest has perked your interest in learning more about SDL, head on over to Bright Hub for their series on SDL tutorials — and yes, they even teach you about parallax scrolling.

Related Link:

Intel’s 2009 Level Up Game Dev Competition

Intel’s Level Up 2009 is a contest that invites professional, aspiring, and student game developers around the world to create demos with its products and compete for Best Threaded Game, Best Game-on-the-Go, and Best Game Optimized for Intel Graphics. Sadly, the rules seem to indicate DirectX as a requirement for all categories. Odd, as Intel supplies Apple with their CPUs and some graphic chips. Intel is giving away prizes, including computers, cash, and GDC passes, to the winners in three categories — Best Threaded Game, Best Game-on-the-Go, and Best Game Optimized for Intel Graphics. Contest registration ends soon with the deadline on July 1st, and participants must submit any detailed abstracts, screenshots, and movies of their game demos before that deadline. Judges will then pick the top ten scoring entries in each of the three categories by August 10th. The winners will be announced at the 2009 Austin Game Developers Conference, held this September in Texas.

Related Links:

Rosetta Stone Summer Game Jam

Rosetta Stone, the company known for their foreign language learning software, is sponsoring a game programming contest. The Contest begins on July 17, 2009, and ends on July 19, 2009. All applications to participate in the Contest must be received by Rosetta Stone no later than 5pm (Eastern Time) on July 1, 2009. This event will be held at Rosetta Stone’s location in Harrisonburg, VA from July 17th – 19th, 2009. You must apply by July 1st to be considered for the competition. The prizes are:

  • 1st Prize: Macbook Pro with 30 inch cinema display, three levels of Rosetta Stone Software and your game published on a Rosetta Stone webpage
  • 2nd Prize: $500 and three levels of Rosetta Stone Software.

Gamers must be or have a team with at least one programmer with game development programming experience using either Flash, XNA, OpenGL, PyGame, etc. You will be asked to provide an example of past creations of any form or level in order to qualify. Teams may include up to four members. All team members must be 18 years of age or over to participate, or be accompanied by a parent or legal guardian at all times during their participation.

Related Links:

uDevGames 2008 Winners Announced

FOR IMMEDIATE RELEASE:
CONTACT:
Carlos Camacho
iDevGames.com
http://www.udevgames.com

uDevGames 2008 Winners Announced, “Laserface Jones vs Doomsday Odious” Wins Best Overall

Vernon Connecticut, March 16, 2009 — iDevGames announces the winners of the uDevGames 2008 Contest. uDevGames is a Mac game development contest that requires teams to create a Mac game in just three months. The contest began on December 2, 2008 and features 20 games by Mac developers from around the globe.

“Laserface Jones vs Doomsday Odious” by Justin Ficarrotta was announced as the winner of ‘Best Overall Game.’ This category was chosen by public voting (including participating developers) which ended on March 12, 2009. Developers also scored games in six additional categories: Gameplay, Graphics, Audio, Story, Presentation and Originality. The winners will divide a prize pool of over $20,000 donated by the sponsors of uDevGames 2008.

“I’m completely psyched. The last three months have been a rollercoaster, but uDevGames 2008 has been a really amazing experience. There’s something about the pressure of the deadline and tangling with scores of other talented developers that gets the brain juice flowing, and motivates me to create things that may otherwise have never existed. My career kicked off from uDevGames 2004, so it was a pleasure to be able to come back and compete again. Big thanks go out to Ben, Dan, Bruce and Steve who all provided awesome content for the game, Carlos and the uDevGames volunteers, fellow developers for making me sweat for it, and to all the friends, family and Mac gamers who played and voted for Laserface Jones, and spread the word!” said Justin Ficarrotta, winner of Best Overall Game of uDevGames 2008.
Read the rest of this entry »

uDevGames ’08 Voting is Underway!

FOR IMMEDIATE RELEASE:

CONTACT:
Carlos Camacho
iDevGames.com

http://www.udevgames.com

uDevGames 2008 Voting Period Begins Featuring 20 Free Games

Vernon Connecticut, March 6, 2009 — iDevGames invites Mac gamers to take part in a public vote to help select the winners for the uDevGames 2008 Contest. uDevGames is a Mac game development contest that requires teams to create a Mac game in just three months. The contest kicked off on December 2, 2008 and features 20 games by Mac developers from around the globe.

The 20 game entries will be subject to public and peer voting, ending on March 12. Entries will be scored by the public (including participating developers) for “Best Overall Game.” Developers will also score games in six additional categories: Gameplay, Graphics, Audio, Story, Presentation and Originality. The winners will be announced on March 16 and will divide a prize pool of over $20,000 donated by the sponsors of uDevGames 2008.
Read the rest of this entry »

Whirled – Flash Game Developer Challenge

With the kick-off of uDevGames 2008, it seems that game development contests are popular this month. Three Rings announced back on Dec 5th their inaugural Flash Game Developer Challenge for its player-created virtual world and Flash game development platform, Whirled. Flash developers who create games using the Whirled APIs can compete for $25,000 in cash prizes every three months. In addition to the Challenge, Three Rings also announced that all Flash game developers on Whirled are eligible for the Game Developer Bonus Bling Pool, a $10,000 monthly cash pool split daily among game developers in direct proportion to the number of gameplay minutes their game represents of the overall total on Whirled.
Read the rest of this entry »

Calling All iPhone Developers

iLounge announced yesterday that it is hosting a contest called the “Quest for the Best iPhone App Contest”. It iPhone developers only have to release their app on the App Store and then post a screenshot of the app on iLounge’s iPhone Application Gallery. The three winners will receive one of the three B&W Zeppelin Speakers and a $100 Apple Giftcard.

One winner will be picked from each of three categories: Games, Business/Professional, and Just Plain Cool. We may use the “Just Plain Cool” category to recognize an especially creative or well-executed program that doesn’t fall into one of the other categories, or we might pick a second game or business application that really impresses us.

The contest runs until the end of July 25th. See the link for more details and the official rules.

iDevGames Launches 3DU: 3D Game Development Contest

FOR IMMEDIATE RELEASE:

CONTACT:

Carlos Camacho

iDevGames.com

http://www.idevgames.com

iDevGames Launches 3DU: 3D Game Development Contest

Takamatsu City, Japan, November 22, 2006 — iDevGames, home of the world’s most renowned Mac game development contests, and Over The Edge Entertainment, the masterminds behind the cutting-edge game technology Unity, invites developers to put their skills to the test by creating 3D unique games in just 30 days! To enter, simply request a free contest version of Unity Pro, the Mac-based cutting-edge game development tool, or use any 3D development tool to enter! iDevGames’ mission since its founding has been to educate and motivate Mac game developers, as well as to attract new developers to the Mac platform. Entrants in our previous game development contests, uDevGames and OMG, have produced amazing games and can now be found working on AAA titles around the world. The 3DU Contest will challenge our community of indie developers to create unique 3D games, as well as taking advantage of a professional-level tool”, said Carlos Camacho, Editor-in-Chief of iDevGames.

The 3DU Contest is sponsored by Over The Edge Entertainment (OTEE), makers of Unity (http://unity3d.com). Unity is the only Mac-based high-end game development tool sporting a stylish pro-app GUI, no-friction workflow and over-the-top technical features such as extensible shaders and full-screen effects, great particles, a highly optimized scripting engine supporting C#, JavaScript and a dialect of Python, the Ageia physX Engine, skinned character animation and rag-dolls. Unity is being used by game developers such as Codemasters and Freeverse, in game design education, and amongst creative visualization professionals.

“We feel strongly about providing the best tools for Mac game development to both the professional and indie game developers. The iDevGames community has a strong track record of producing both cool Mac games, and Mac game developers, so we’re excited to partner with them on the 3DU Contest”, says David Helgason, CEO of OTEE.

The first place winner will receive Unity Pro ($1499 value). The second place winner will be given Unity Indie ($249 value) or receive a 33% discount on Unity Pro ($500 value). The third place winner will be given Unity Indie ($249 value), with all three winners also given an ATI Mac Radeon X1900 XTl ($399 value). All qualifying entrants receive a nine month Unity Indie license—a great way to jump-start the development of their next game.

To enter, simply apply at http://www.idevgames.com/forum/showthread.php?p=122624 before December 18 (11:59 PM GMT). Winners will be announced following the end of the contest on December 22, 2006 (11:59 PM GMT).

For complete rules and conditions, please visit the 3DU Contest page at http://www.idevgames.com/forum/showthread.php?t=13168

Contest logo is available at the following link: http://www.idevgames.com/contests/images/3DU-Logo-HiRez.zip

About iDevGames

iDevGames was established on December 3, 1998 to educate, support and enhance the community of programmers and designers that produce games for the Apple Macintosh platform. iDevGames aims to cover the needs of the professional and novice alike, as well as providing an interactive forum to help disperse the technical knowledge and experience of our readers to the whole community.

About Over The Edge Entertainment

Unity is the only Mac-based high-end game development tool sporting a stylish pro-app GUI, no-friction workflow and over-the-top technical features such as extensible shaders and full-screen effects, great particles, a highly optimized scripting engine supporting C#, JavaScript and a dialect of Python, the Ageia physX Engine, skinned character animation and rag-dolls. Unity is being used by game developers such as Codemasters and Freeverse, in game design education, and amongst creative visualization professionals. For more information: http://unity3d.com

  1. # #

iDevGames Forum

iDevApps Forum