Posted on June 29th, 2009 by Carlos Camacho
Brian Greenstone is CEO and lead programmer at Pangea Software. He’s been making Mac games 1982, with notable titles such as Bugdom and Nanosaur. In 2004 Brian released his book, ‘Pangea Software’s Ultimate Game Programming Guide for Mac OS X‘, which is now available for download. Based in the mecca of the game development industry, Austin, Texas, he offers private lessons at students’ homes.
All skill levels are accepted from beginner to experienced programmers. The tutoring will be customized to each student’s skill level and interests. We will start by learning to write simple 2D games, and then as students get more proficient we’ll delve into the world of 3D gaming.
The cost for the private lessons is $50 / hour, and he recommends lessons once per week.
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Posted on June 3rd, 2009 by Carlos Camacho
There’s many request in our community for iPhone game programming tutorials. Collin Ruffenach’s iCodeBlog is a great resource for learning to make games on the iPhone. He is currently on part 4 of his tutorials on creating a simple tennis game.
In this tutorial series, I will teach you about every aspect of developing an iPhone game. The game will include graphics, sounds, game mechanics, and even some simple computer AI.
Part 1 covers introduces the project along with Xcode. It provides comments on the game loop and other basic snippets. Next, Collin covers interaction, simple AI and game logic in Part 2. The ‘polish’ aspect of game development is introduced in Part 3 with the addition of a splash screen. What’s eye candy without sound? To answer that, Part 4 adds audio to the game.
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Posted on April 11th, 2009 by Alex Sikora
Brandon, the author of iCodeBlog has a three part tutorial on making a simple iPhone game up on his blog. It covers everything from graphics, to a simple AI and user interaction. For those just starting out making games for the iPhone, here’s a good way to get started. The author also mentioned that he might move on to more complicated games as well if there’s demand. See the link for the tutorials. Also, 71squared, another code blog, has an ongoing video tutorial on making an OpenGL ES based iPhone game, it’s up to three parts right now (though only two show up if you choose iPhone Game Programming as a category). So you can watch them work on the programs right in front of you.
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