Posted on February 20th, 2010 by Justin Baldock
cocos2d for iPhone is a open source framework for building 2D games, demos, and other graphical/interactive applications. The latest update now supports iPad at the new native 1024×768 resolution. There is also a number of improvements to the camera as well as speed improvements to a number of components.
Related Links: Cocos2d for iPhone
Posted on February 5th, 2010 by Carlos Camacho
RunRev announced that it will bring its Revolution product line to mobile platforms in 2010. revMobile is a brand new product that will support iPhone, iPad, Windows Mobile and Maemo platforms initially. revMobile will be compatible with other members of the Rev product family and uses the company’s revTalk programming language. A modern descendant of natural-language technologies such as Apple’s HyperCard, Rev enables software construction for everyone. With revMobile, developers will be able to develop and deploy to mobile platforms using a single code base, while being able to take advantage of native features on each device. Additionally it will be possible to reuse code across Windows, Mac OS and Linux desktops, popular Web browsers and on Web servers.
Read the rest of this entry »
Posted on December 16th, 2009 by James Dessart
An Alternative for Casual Hobbyists
When porting a game of mine to the iPhone, I found I needed a device to test out multi-touch. I didn’t want to spend the $99 a year for the developer program, and I wasn’t willing to jailbreak my brand-new iPod. When I discovered iSimulate, it looked like there was finally an alternative for us casual hobbyists.

For those who do have access to the developer program, iSimulate lets you spend more time in the simulator before deploying, letting you use XCode’s debugging features without hassle. The displays of device input give you an extra level of debugging data that just isn’t available otherwise.
Read the rest of this entry »
Posted on December 14th, 2009 by Carlos Camacho
‘iPhone Game Development’ by Paul Zirkle, Lead Mobile Programmer at Konami Digital Entertainment and Joe Hogue, a mobile programmer with Electronic Arts. Together, provides an experienced iPhone developer with the knowledge needed to make games for the Apple iPhone. Starting with a basic overview of game and technical design particular to the new device, the book moves on to detail the development process with examples. You will find everything from game development basics and an introduction to iPhone programming to tips on using APIs to develop in-game physics and strategies for AppStore publication. Topics include:
- Learn how to develop iPhone games that provide engaging user experiences
- Become familiar with Objective-C and the Xcode suite of tools
- Learn what it takes to adapt the iPhone interface to games
- Create a robust, scalable framework for a game app
- Understand the requirements for implementing 2D and 3D graphics
- Learn how to add music and audio effects, as well as menus and controls
- Get instructions for publishing your game to the App Store
This book promises you everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.
Related Review Links:
Posted on December 12th, 2009 by Carlos Camacho

The Bork3D Game Engine was built for mobile platforms. It actually has its roots in Rude Engine, a high-performance graphics library for Pocket PC, Symbian and N-Gage. Performance and scalability is considered in every corner of the Bork3D Game Engine. If performance is a criteria for you, seriously consider this engine. Features include: all the source code, OpenGL ES abstraction layer, Debug-rendering API, Component-oriented game object system, High-performance static and boned mesh rendering system w/ tool pipeline for 3dsmax, Maya and Collada, Integration with the Bullet Physics SDK and more. f you or your business earns less than $100,000 per year you qualify for the $49 per developer Indy License. The Professional License is $199. (See the license agreement for exact details). Don’t let the price fool you. We’re just undercutting the competitors to get your attention.
Posted on December 10th, 2009 by Carlos Camacho
The International Mobile Gaming Awards deadline for entries is January 18, 2010. This contest is for iPhone, N-Gage, Flash, Android, Microsoft, Java, Linux, BREW mobile game developers. Submit your games on line now at www.imgawards.com and compete in an international arena with top studios and individual developers from all over the world. Participation is free of charge. The IMGA recognizes the newest, the most exciting and the most innovative games so only those games published after September 1, 2009 are eligible. Concepts and demos for games are also eligible if the entrants can provide a playable demo or a finished game before February 8, 2010 in time for the second judging round. The awards will be handed out at the Mobile World Congress.
Related Links:
Posted on December 8th, 2009 by Sean Maher

Examples for every iPhone feature
‘iPhone SDK Development’ by Bill Dudney and Chris Adamson is one of the ‘third wave’ of iPhone programming books, and an excellent tour of Cocoa Touch and Xcode — the libraries and IDE for iPhone programming.
Audience
The book assumes that you have some experience with C and/or an object-oriented language. You’re expected to know what pointers and arrays are, and the control structures (for loops, if and switch statements) that are common to most curly-brace languages. This is the Achilles heel of most iPhone and Cocoa books — they assume you have a C or OOP background. In this case the litmus test is page 27 — read that one in the bookstore, and if it makes no sense, put the book back.
Read the rest of this entry »
Posted on November 18th, 2009 by Carlos Camacho

Big Nerd Ranch, Inc. is starting the new year with three of their most popular classes:
Class: Beginning Cocoa Bootcamp
Instructors: Mark Fenoglio and Scott Ritchie
Date: January 9-15, 2010
Location: The Big Nerd Ranch, Atlanta, GA
Cost: $4750, including meals, lodging, and ground transportation to and from the Atlanta airport
To register: http://bignerdranch.com/RegistrationForm?cid=1198
Class: Beginning Ruby on Rails Bootcamp
Instructors: Brian Hardy and Charles Quinn
Date: January 16-22, 2010
Location: The Big Nerd Ranch, Atlanta, GA
Cost: $4300, including meals, lodging, and ground transportation to and from the Atlanta airport
To register: http://bignerdranch.com/RegistrationForm?cid=1198
Class: Beginning iPhone Bootcamp
Instructor: Mark Fenoglio and Joe Conway
Date: January 30 – February 5, 2010
Location: The Big Nerd Ranch, Atlanta, GA
Cost: $4750, including meals, lodging, and ground transportation to and from the Atlanta airport
To register: http://bignerdranch.com/RegistrationForm?cid=1198
Posted on November 17th, 2009 by Carlos Camacho

The interactive media group at Apple is looking for a skilled software engineer to work on interactive multimedia experiences on the iPhone and iPod Touch. The position on the team is to help design and implement interactive multimedia experiences on the iPhone and iPod Touch. The position also requires a creative thinker who can contribute and comment on the design process as well as being flexible enough to aid in all aspects of production such as asset management and able to work to a deadline. The position requires the following:
- Strong C / C++ / Objective-C / iPhone background preferred
- 3-4 years of video game development experience, shipped at least one AAA title
- Must be a passionate gamer
- Have skills in audio systems, graphics pipeline, and network programming a plus
- Demonstrate the ability to work in small dynamic team
This could be the dream job for someone in our community so please spread the world.
Posted on November 11th, 2009 by Carlos Camacho
iVersion allows you to access your subversion projects on the move with an easy to use interface. iVersion brings native svn support to the iphone and allows browsing of the folder hierarchy, viewing and editing of small files such as programming code or txt files. iVersion also allows you to view the commit log or history of a file, including dates, commits and usernames. With iVersion you have a powerful SVN client at your fingertips even when your away from your desktop. Are you hosting your SVN projects on your PC? Use iVersion to backup your projects. Spotted a typo in your code? Use iVersion to edit your sources without needing to turn on your PC.
Related Links