mysteriouspants shared on 2020-09-13:
www.blender.org: Blender 2.90 released
The Blender Foundation has released version 2.90 of their incredible free and open-source 3D-modelling and animation software, including features such as multiresolution sculpting, better pose brushing, and an improved sculpting experience.
mysteriouspants shared on 2020-04-22:
zeux.io: Writing an Efficient Vulkan Renderer
An article written by Arseny Kapoulkine and included in the book GPU Zen 2, detailing some of the tricks and techniques for writing efficient Vulkan renderers on different platforms and hardware.
slembcke shared on 2020-04-15:
gdcvault.com: Parallelizing the Naughty Dog Engine Using Fibers
This talk is a detailed walkthrough of the game engine modifications needed to make The Last of Us Remastered run at 60 fps on PlayStation 4. Topics covered will include the fiber-based job system Naughty Dog adopted for the game, the overall frame-centric engine design, the memory allocation patterns used in the title, and our strategies for dealing with locks.
kortham shared on 2020-03-05:
docs.google.com: Postmortem: Making Verdant Skies
A game developed by iDevGames community members, these slides discuss the development of Verdant Skies, coming to an artistic theme, designing dialog trees, and how the business fared.